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- fixed bad velocity assignment in DoLaser, causing an endless loop.
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@ -9360,7 +9360,7 @@ int DoLaser(DSWActor* actor)
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actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
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actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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actor->user.change.Zero();
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actorNew->user.change.Zero();
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}
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}
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}
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