From cef65c4ba4b1c0856482b7514dd55642d49b8081 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 31 Aug 2022 19:09:35 +0200 Subject: [PATCH] - very simple replacements --- source/games/sw/src/sector.cpp | 2 +- source/games/sw/src/weapon.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/source/games/sw/src/sector.cpp b/source/games/sw/src/sector.cpp index 47313385d..49969364c 100644 --- a/source/games/sw/src/sector.cpp +++ b/source/games/sw/src/sector.cpp @@ -2295,7 +2295,7 @@ void PlayerOperateEnv(PLAYER* pp) { PlayerTakeSectorDamage(pp); } - else if ((int_ActorZOfBottom(pp->actor) >= sectp->int_floorz()) && !(pp->Flags & PF_DIVING)) + else if ((ActorZOfBottom(pp->actor) >= sectp->floorz) && !(pp->Flags & PF_DIVING)) { PlayerTakeSectorDamage(pp); } diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index eb60623a0..664ae2bef 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -10980,14 +10980,14 @@ int DoRing(DSWActor* actor) } } - int z; + double z; // move the center with the player if (pp) - z = pp->int_ppos().Z + Z(20); + z = pp->pos.Z + 20; else - z = int_ActorZOfMiddle(own) + Z(30); + z = ActorZOfMiddle(own) + 30; - actor->spr.pos = DVector3(own->spr.pos.XY(), z * zinttoworld); + actor->spr.pos = DVector3(own->spr.pos.XY(), z); // go out until its time to come back in if (actor->user.Counter2 == false)