diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 3fdf3fa13..cde5cbb80 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -2047,7 +2047,7 @@ int operateTripbomb(int snum) if (delta.LengthSquared() < (18.125 * 18.125)) { p->pos.Z = p->opos.Z; - p->__vel.Z = 0; + p->vel.Z = 0; return 1; } } @@ -2584,7 +2584,7 @@ static void operateweapon(int snum, ESyncBits actions) if (p->kickback_pic < 4) { p->pos.Z = p->opos.Z; - p->__vel.Z = 0; + p->vel.Z = 0; if (p->kickback_pic == 3) fi.shoot(pact, HANDHOLDINGLASER); } @@ -2846,7 +2846,7 @@ void processinput_d(int snum) if (p->newOwner != nullptr) { - p->__vel.X = p->__vel.Y = 0; + p->vel.X = p->vel.Y = 0; pact->vel.X = 0; fi.doincrements(p); @@ -2895,8 +2895,8 @@ void processinput_d(int snum) if (movementBlocked(p)) { doubvel = 0; - p->__vel.X = 0; - p->__vel.Y = 0; + p->vel.X = 0; + p->vel.Y = 0; } else if (SyncInput()) { @@ -3013,11 +3013,11 @@ void processinput_d(int snum) } if (abs(p->__vel.X) < 2048 && abs(p->__vel.Y) < 2048) - p->__vel.X = p->__vel.Y = 0; + p->vel.X = p->vel.Y = 0; if (shrunk) { - p->__vel.XY() *= gs.playerfriction * 0.75; + p->vel.XY() *= gs.playerfriction * 0.75; } } diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 5f284c50b..aecf1eb1d 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -2216,7 +2216,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in if (abs(k) < 1) k = 0; p->pos.Z += k; p->__vel.Z -= 768; - if (p->__vel.Z < 0) p->__vel.Z = 0; + if (p->vel.Z < 0) p->vel.Z = 0; } else if (p->jumping_counter == 0) { @@ -2224,7 +2224,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in if (p->on_warping_sector == 0 && p->pos.Z > floorz - 16) { p->pos.Z = floorz - 16; - p->__vel.Z *= 0.5; + p->vel.Z *= 0.5; } } @@ -2266,7 +2266,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in else { p->jumping_counter = 0; - p->__vel.Z = 0; + p->vel.Z = 0; } } @@ -2275,8 +2275,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in if (p->pos.Z < ceilingz + 4) { p->jumping_counter = 0; - if (p->__vel.Z < 0) - p->__vel.X = p->__vel.Y = 0; + if (p->vel.Z < 0) + p->vel.X = p->vel.Y = 0; p->__vel.Z = 128; p->pos.Z = ceilingz + 4; } @@ -2306,34 +2306,34 @@ static void underwater(int snum, ESyncBits actions, int fz_, int cz_) if ((actions & SB_JUMP) && !p->OnMotorcycle) { - if (p->__vel.Z > 0) p->__vel.Z = 0; + if (p->vel.Z > 0) p->vel.Z = 0; p->__vel.Z -= 348; if (p->__vel.Z < -(256 * 6)) p->__vel.Z = -(256 * 6); } else if ((actions & SB_CROUCH) || p->OnMotorcycle) { - if (p->__vel.Z < 0) p->__vel.Z = 0; + if (p->vel.Z < 0) p->vel.Z = 0; p->__vel.Z += 348; if (p->__vel.Z > (256 * 6)) p->__vel.Z = (256 * 6); } else { - if (p->__vel.Z < 0) + if (p->vel.Z < 0) { p->__vel.Z += 256; - if (p->__vel.Z > 0) - p->__vel.Z = 0; + if (p->vel.Z > 0) + p->vel.Z = 0; } - if (p->__vel.Z > 0) + if (p->vel.Z > 0) { p->__vel.Z -= 256; - if (p->__vel.Z < 0) - p->__vel.Z = 0; + if (p->vel.Z < 0) + p->vel.Z = 0; } } if (p->__vel.Z > 2048) - p->__vel.Z *= 0.5; + p->vel.Z *= 0.5; p->pos.Z += p->__vel.Z * zinttoworld; @@ -2343,7 +2343,7 @@ static void underwater(int snum, ESyncBits actions, int fz_, int cz_) if (p->pos.Z < ceilingz + 4) { p->pos.Z = ceilingz + 4; - p->__vel.Z = 0; + p->vel.Z = 0; } if (p->scuba_on && (krand() & 255) < 8) @@ -3558,7 +3558,7 @@ void processinput_r(int snum) if (p->newOwner != nullptr) { - p->__vel.X = p->__vel.Y = 0; + p->__vel.X = p->vel.Y = 0; pact->vel.X = 0; fi.doincrements(p); @@ -3623,8 +3623,8 @@ void processinput_r(int snum) if (movementBlocked(p)) { doubvel = 0; - p->__vel.X = 0; - p->__vel.Y = 0; + p->vel.X = 0; + p->vel.Y = 0; } else if (SyncInput()) { @@ -4047,8 +4047,8 @@ void OnMotorcycle(player_struct *p, DDukeActor* motosprite) p->last_full_weapon = p->curr_weapon; p->curr_weapon = MOTORCYCLE_WEAPON; p->gotweapon[MOTORCYCLE_WEAPON] = true; - p->__vel.X = 0; - p->__vel.Y = 0; + p->vel.X = 0; + p->vel.Y = 0; p->horizon.horiz = q16horiz(0); } if (!S_CheckActorSoundPlaying(p->GetActor(),186)) @@ -4123,8 +4123,8 @@ void OnBoat(player_struct *p, DDukeActor* boat) p->last_full_weapon = p->curr_weapon; p->curr_weapon = BOAT_WEAPON; p->gotweapon[BOAT_WEAPON] = true; - p->__vel.X = 0; - p->__vel.Y = 0; + p->vel.X = 0; + p->vel.Y = 0; p->horizon.horiz = q16horiz(0); } } diff --git a/source/games/duke/src/player_w.cpp b/source/games/duke/src/player_w.cpp index 73e6d7874..046333081 100644 --- a/source/games/duke/src/player_w.cpp +++ b/source/games/duke/src/player_w.cpp @@ -438,7 +438,7 @@ void operateweapon_ww(int snum, ESyncBits actions) && p->kickback_pic < (aplWeaponFireDelay(p->curr_weapon, snum) + 1)) { p->pos.Z = p->opos.Z; - p->__vel.Z = 0; + p->vel.Z = 0; } if (p->kickback_pic == aplWeaponSound2Time(p->curr_weapon, snum)) {