From ce622c9c88be886fd47693aeac7b450134d677dd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 27 Aug 2021 13:08:13 +0200 Subject: [PATCH] - two missed lines --- source/games/blood/src/aiunicult.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/blood/src/aiunicult.cpp b/source/games/blood/src/aiunicult.cpp index 252aadea4..82d76df40 100644 --- a/source/games/blood/src/aiunicult.cpp +++ b/source/games/blood/src/aiunicult.cpp @@ -1643,7 +1643,7 @@ static void scaleDamage(DBloodActor* actor) } // take in account yrepeat of sprite - short yrepeat = sprite[pXSprite->reference].yrepeat; + short yrepeat = actor->s().yrepeat; if (yrepeat < 64) { for (int i = 0; i < kDmgMax; i++) curScale[i] += (64 - yrepeat); @@ -1654,7 +1654,7 @@ static void scaleDamage(DBloodActor* actor) } // take surface type into account - int surfType = tileGetSurfType(sprite[pXSprite->reference].index + 0xc000); + int surfType = tileGetSurfType(actor->s().picnum); switch (surfType) { case 1: // stone