diff --git a/source/games/blood/src/aiunicult.cpp b/source/games/blood/src/aiunicult.cpp index 252aadea4..82d76df40 100644 --- a/source/games/blood/src/aiunicult.cpp +++ b/source/games/blood/src/aiunicult.cpp @@ -1643,7 +1643,7 @@ static void scaleDamage(DBloodActor* actor) } // take in account yrepeat of sprite - short yrepeat = sprite[pXSprite->reference].yrepeat; + short yrepeat = actor->s().yrepeat; if (yrepeat < 64) { for (int i = 0; i < kDmgMax; i++) curScale[i] += (64 - yrepeat); @@ -1654,7 +1654,7 @@ static void scaleDamage(DBloodActor* actor) } // take surface type into account - int surfType = tileGetSurfType(sprite[pXSprite->reference].index + 0xc000); + int surfType = tileGetSurfType(actor->s().picnum); switch (surfType) { case 1: // stone