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https://github.com/DrBeef/Raze.git
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git-svn-id: https://svn.eduke32.com/eduke32@1181 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
660f01cf46
commit
cd920963e3
3 changed files with 107 additions and 97 deletions
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@ -4750,12 +4750,21 @@ RECHECK:
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i = 4;
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do
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{
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cullcheckcnt++;
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cullcheckcnt += 2;
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+x, tspr->y+y, tspr->z-(j*i)-512, datempsectnum))
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return 1;
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+x, tspr->y+y, tspr->z-(j*(i-1))-512, datempsectnum))
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return 1;
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i -= 2;
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}
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while (--i > -1);
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while (i);
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cullcheckcnt++;
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+x, tspr->y+y, tspr->z-512, datempsectnum))
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return 1;
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if (x != y && x == oldx)
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{
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@ -337,10 +337,11 @@ void A_Fall(int iActor)
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{
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if (sector[s->sectnum].lotag == 2 && s->zvel > 3122)
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s->zvel = 3144;
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if (s->zvel < 6144)
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/* if (s->zvel < 6144)
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s->zvel += c;
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else s->zvel = 6144;
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s->z += s->zvel;
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s->z += s->zvel; */
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s->z += s->zvel = min(6144, s->zvel+c);
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}
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if (s->z >= ActorExtra[iActor].floorz-(FOURSLEIGHT))
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{
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@ -369,7 +370,7 @@ int G_GetAngleDelta(int a,int na)
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return (na-a);
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}
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static void X_AlterAng(int a)
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static inline void X_AlterAng(int a)
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{
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intptr_t *moveptr = (intptr_t *)g_t[1];
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int ticselapsed = (g_t[0])&31;
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@ -687,8 +688,7 @@ static int X_DoExecute(void)
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}
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case CON_IFRND:
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insptr++;
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X_DoConditional(rnd(*insptr));
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X_DoConditional(rnd(*(++insptr)));
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break;
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case CON_IFCANSHOOTTARGET:
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@ -840,8 +840,8 @@ static int X_DoExecute(void)
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if (g_t[5]) g_t[1] = *(((intptr_t *)g_t[5])+1); // move
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g_sp->hitag = *(((intptr_t *)g_t[5])+2); // move flags
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g_t[0] = g_t[2] = g_t[3] = 0; // count, actioncount... g_t[3] = ???
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// if (A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) // hack
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// break;
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if (A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) // hack
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break;
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if (g_sp->hitag&random_angle)
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g_sp->ang = krand()&2047;
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break;
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@ -1047,7 +1047,7 @@ static int X_DoExecute(void)
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else if (G_CheckForSpaceFloor(g_sp->sectnum))
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j = 0;
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if (--ActorExtra[g_i].cgg == 0 || (sector[g_sp->sectnum].floorstat&2))
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if (!ActorExtra[g_i].cgg-- || (sector[g_sp->sectnum].floorstat&2))
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{
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A_GetZLimits(g_i);
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ActorExtra[g_i].cgg = 3;
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@ -1435,90 +1435,90 @@ static int X_DoExecute(void)
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break;
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}
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case CON_HEADSPRITESTAT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j > MAXSTATUS) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid status list %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,headspritestat[j],g_i,g_p);
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break;
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}
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case CON_PREVSPRITESTAT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,prevspritestat[j],g_i,g_p);
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break;
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}
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case CON_NEXTSPRITESTAT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,nextspritestat[j],g_i,g_p);
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break;
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}
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case CON_HEADSPRITESECT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j > numsectors) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sector %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,headspritesect[j],g_i,g_p);
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break;
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}
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case CON_PREVSPRITESECT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,prevspritesect[j],g_i,g_p);
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break;
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}
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case CON_NEXTSPRITESECT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,nextspritesect[j],g_i,g_p);
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break;
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}
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case CON_HEADSPRITESTAT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j > MAXSTATUS) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid status list %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,headspritestat[j],g_i,g_p);
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break;
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}
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case CON_PREVSPRITESTAT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,prevspritestat[j],g_i,g_p);
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break;
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}
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case CON_NEXTSPRITESTAT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,nextspritestat[j],g_i,g_p);
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break;
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}
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case CON_HEADSPRITESECT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j > numsectors) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sector %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,headspritesect[j],g_i,g_p);
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break;
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}
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case CON_PREVSPRITESECT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,prevspritesect[j],g_i,g_p);
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break;
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}
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case CON_NEXTSPRITESECT:
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insptr++;
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{
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int i=*insptr++;
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j=Gv_GetVar(*insptr++, g_i, g_p);
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if ((j < 0 || j >= MAXSPRITES) && g_scriptSanityChecks)
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{
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
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break;
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}
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Gv_SetVar(i,nextspritesect[j],g_i,g_p);
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break;
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}
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case CON_GETKEYNAME:
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insptr++;
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{
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@ -4231,7 +4231,7 @@ void A_LoadActor(int iActor)
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void A_Execute(int iActor,int iPlayer,int lDist)
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{
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int temp, temp2;
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// int temp, temp2;
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// if (actorscrptr[sprite[iActor].picnum] == 0) return;
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@ -4283,7 +4283,7 @@ void A_Execute(int iActor,int iPlayer,int lDist)
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}
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X_Move();
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/*
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if (ud.angleinterpolation)
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{
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temp = (g_sp->ang & 2047) - sprpos[g_i].ang;
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@ -4298,7 +4298,7 @@ void A_Execute(int iActor,int iPlayer,int lDist)
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sprpos[g_i].ang &= 2047;
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}
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}
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*/
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if (g_sp->statnum == 6)
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switch (DynamicTileMap[g_sp->picnum])
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{
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@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "osd.h"
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*/
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// this is all the crap for accessing the game's structs through the CON VM
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// I got a 3-4 fps gain by inlining these...
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static inline void X_AccessUserdef(int iSet, int lLabelID, int lVar2)
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{
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