- RR: fixed advanced notify display's font size.

At some point the scale multiplier must have gotten lost, which with the twice as large fonts in this game resulted in text being too large.
This commit is contained in:
Christoph Oelckers 2021-05-30 00:36:18 +02:00
parent f97b4e830d
commit cd56fd66d2

View file

@ -190,7 +190,7 @@ void FNotifyBuffer::Draw()
FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
double nfscale = (generic_ui? 0.7 : NotifyFontScale);
double scale = 1 / ( * con_notifyscale);
double scale = 1 / (nfscale * con_notifyscale);
double line = Top + font->GetDisplacement() / nfscale;
double lineadv = font->GetHeight () / nfscale;