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- RR: fixed advanced notify display's font size.
At some point the scale multiplier must have gotten lost, which with the twice as large fonts in this game resulted in text being too large.
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@ -190,7 +190,7 @@ void FNotifyBuffer::Draw()
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FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
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double nfscale = (generic_ui? 0.7 : NotifyFontScale);
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double scale = 1 / ( * con_notifyscale);
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double scale = 1 / (nfscale * con_notifyscale);
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double line = Top + font->GetDisplacement() / nfscale;
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double lineadv = font->GetHeight () / nfscale;
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