mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
Lunatic translator improvements.
git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6d9411f669
commit
cb8e0d1b57
2 changed files with 468 additions and 433 deletions
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@ -2,369 +2,376 @@
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-- require("lpeg")
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-- con_keyword = dofile("con_lang.lua")
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-- NOTE: These MUST be in reverse lexicographical order!
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-- Per CON syntax, valid identifiers names are disjunct from keywords,
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-- so that a rule like
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-- t_identifier = -con_keyword * (sp1 + "[") * t_identifier_all
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-- (from the final grammar in lunacon.lua) must match the longest
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-- possible keyword name, else the negation might wrongly not fail.
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return
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lpeg.P(false) +
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"{" +
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"}" +
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"action" +
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"activatebysector" +
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"activatecheat" +
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"actor" +
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"addammo" +
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"addinventory" +
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"addkills" +
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"addlog" +
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"addlogvar" +
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"addphealth" +
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"addstrength" +
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"addvar" +
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"addvarvar" +
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"addweapon" +
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"addweaponvar" +
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"ai" +
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"andvar" +
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"andvarvar" +
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"angoff" +
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"angoffvar" +
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"betaname" +
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"break" +
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"cactor" +
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"calchypotenuse" +
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"cansee" +
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"canseespr" +
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"case" +
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"changespritesect" +
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"changespritestat" +
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"cheatkeys" +
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"checkactivatormotion" +
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"checkavailinven" +
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"checkavailweapon" +
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"clearmapstate" +
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"clipdist" +
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"clipmove" +
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"clipmovenoslide" +
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"cmenu" +
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"copy" +
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"cos" +
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"count" +
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"cstat" +
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"cstator" +
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"debris" +
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"debug" +
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"default" +
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"define" +
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"definecheat" +
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"definegamefuncname" +
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"definegametype" +
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"definelevelname" +
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"defineprojectile" +
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"definequote" +
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"defineskillname" +
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"definesound" +
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"definevolumename" +
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"digitalnumber" +
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"digitalnumberz" +
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"displayrand" +
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"displayrandvar" +
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"displayrandvarvar" +
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"dist" +
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"divvar" +
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"divvarvar" +
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"dragpoint" +
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"dynamicremap" +
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"echo" +
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"else" +
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"enda" +
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"endevent" +
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"endofgame" +
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"ends" +
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"endswitch" +
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"enhanced" +
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"eqspawn" +
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"eqspawnvar" +
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"eshoot" +
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"eshootvar" +
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"espawn" +
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"espawnvar" +
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"eventloadactor" +
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"ezshoot" +
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"ezshootvar" +
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"fall" +
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"findnearactor" +
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"findnearactor3d" +
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"findnearactor3dvar" +
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"findnearactorvar" +
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"findnearactorz" +
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"findnearactorzvar" +
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"findnearsprite" +
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"findnearsprite3d" +
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"findnearsprite3dvar" +
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"findnearspritevar" +
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"findnearspritez" +
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"findnearspritezvar" +
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"findotherplayer" +
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"findplayer" +
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"flash" +
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"gamearray" +
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"gamestartup" +
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"gametext" +
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"gametextz" +
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"gamevar" +
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"getactor" +
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"getactorangle" +
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"getactorvar" +
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"getangle" +
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"getangletotarget" +
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"getarraysize" +
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"getceilzofslope" +
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"getcurraddress" +
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"getflorzofslope" +
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"getincangle" +
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"getinput" +
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"getkeyname" +
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"getlastpal" +
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"getplayer" +
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"getplayerangle" +
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"getplayervar" +
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"getpname" +
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"getprojectile" +
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"getsector" +
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"gettextureceiling" +
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"gettexturefloor" +
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"getthisprojectile" +
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"getticks" +
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"gettimedate" +
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"gettspr" +
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"getuserdef" +
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"getwall" +
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"getzrange" +
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"globalsound" +
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"globalsoundvar" +
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"gmaxammo" +
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"guniqhudid" +
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"guts" +
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"headspritesect" +
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"headspritestat" +
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"hitradius" +
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"hitradiusvar" +
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"hitscan" +
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"ifaction" +
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"ifactioncount" +
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"ifactor" +
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"ifactornotstayput" +
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"ifactorsound" +
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"ifai" +
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"ifangdiffl" +
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"ifawayfromwall" +
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"ifbulletnear" +
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"ifcansee" +
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"ifcanseetarget" +
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"ifcanshoottarget" +
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"ifceilingdistl" +
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"ifclient" +
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"ifcount" +
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"ifdead" +
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"iffloordistl" +
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"ifgapzl" +
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"ifgotweaponce" +
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"ifhitspace" +
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"ifhitweapon" +
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"ifinouterspace" +
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"ifinspace" +
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"ifinwater" +
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"ifmove" +
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"ifmultiplayer" +
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"ifnosounds" +
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"ifnotmoving" +
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"ifonwater" +
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"ifoutside" +
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"ifp" +
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"ifpdistg" +
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"ifpdistl" +
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"ifphealthl" +
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"ifpinventory" +
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"ifrespawn" +
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"ifrnd" +
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"ifserver" +
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"ifsound" +
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"ifspawnedby" +
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"ifspritepal" +
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"ifsquished" +
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"ifstrength" +
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"ifvarand" +
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"ifvare" +
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"ifvareither" +
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"ifvarg" +
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"ifvarl" +
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"ifvarn" +
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"ifvaror" +
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"ifvarvarand" +
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"ifvarvare" +
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"ifvarvareither" +
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"ifvarvarg" +
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"ifvarvarl" +
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"ifvarvarn" +
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"ifvarvaror" +
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"ifvarvarxor" +
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"ifvarxor" +
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"ifwasweapon" +
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"include" +
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"includedefault" +
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"inittimer" +
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"insertspriteq" +
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"jump" +
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"killit" +
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"ldist" +
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"lineintersect" +
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"loadmapstate" +
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"lockplayer" +
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"lotsofglass" +
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"mail" +
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"mikesnd" +
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"minitext" +
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"modvar" +
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"modvarvar" +
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"money" +
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"move" +
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"movesprite" +
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"mulscale" +
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"mulvar" +
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"mulvarvar" +
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"music" +
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"myos" +
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"myospal" +
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"myospalx" +
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"myosx" +
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"neartag" +
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"nextspritesect" +
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"nextspritestat" +
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"nullop" +
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"onevent" +
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"operate" +
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"operateactivators" +
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"operatemasterswitches" +
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"operaterespawns" +
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"operatesectors" +
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"orvar" +
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"orvarvar" +
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"palfrom" +
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"paper" +
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"pkick" +
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"precache" +
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"prevspritesect" +
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"prevspritestat" +
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"pstomp" +
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"qgetsysstr" +
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"qspawn" +
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"qspawnvar" +
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"qsprintf" +
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"qstrcat" +
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"qstrcpy" +
|
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"qstrlen" +
|
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"qstrncat" +
|
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"qsubstr" +
|
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"quake" +
|
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"quote" +
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"randvar" +
|
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"randvarvar" +
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"rayintersect" +
|
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"readarrayfromfile" +
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"readgamevar" +
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"redefinequote" +
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"resetactioncount" +
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"resetcount" +
|
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"resetplayer" +
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"resizearray" +
|
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"respawnhitag" +
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"return" +
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"rotatepoint" +
|
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"rotatesprite" +
|
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"rotatesprite16" +
|
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"save" +
|
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"savegamevar" +
|
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"savemapstate" +
|
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"savenn" +
|
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"scriptsize" +
|
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"sectclearinterpolation" +
|
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"sectgethitag" +
|
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"sectgetlotag" +
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"sectorofwall" +
|
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"sectsetinterpolation" +
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"setactor" +
|
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"setactorangle" +
|
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"setactorsoundpitch" +
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"setactorvar" +
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"setarray" +
|
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"setaspect" +
|
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"setcfgname" +
|
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"setdefname" +
|
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"setgamename" +
|
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"setgamepalette" +
|
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"setinput" +
|
||||
"setplayer" +
|
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"setplayerangle" +
|
||||
"setplayervar" +
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"setprojectile" +
|
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"setsector" +
|
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"setsprite" +
|
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"setthisprojectile" +
|
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"settspr" +
|
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"setuserdef" +
|
||||
"setvar" +
|
||||
"setvarvar" +
|
||||
"setwall" +
|
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"shiftvarl" +
|
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"shiftvarr" +
|
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"shoot" +
|
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"shootvar" +
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"showview" +
|
||||
"showviewunbiased" +
|
||||
"sin" +
|
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"sizeat" +
|
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"sizeto" +
|
||||
"sleeptime" +
|
||||
"smaxammo" +
|
||||
"sound" +
|
||||
"soundonce" +
|
||||
"soundoncevar" +
|
||||
"soundvar" +
|
||||
"spawn" +
|
||||
"spgethitag" +
|
||||
"spgetlotag" +
|
||||
"spriteflags" +
|
||||
"spritenopal" +
|
||||
"spritenoshade" +
|
||||
"spritenvg" +
|
||||
"spritepal" +
|
||||
"spriteshadow" +
|
||||
"sqrt" +
|
||||
"ssp" +
|
||||
"startlevel" +
|
||||
"starttrack" +
|
||||
"starttrackvar" +
|
||||
"state" +
|
||||
"stopactorsound" +
|
||||
"stopallsounds" +
|
||||
"stopsound" +
|
||||
"stopsoundvar" +
|
||||
"strength" +
|
||||
"subvar" +
|
||||
"subvarvar" +
|
||||
"switch" +
|
||||
"time" +
|
||||
"tip" +
|
||||
"tossweapon" +
|
||||
"updatesector" +
|
||||
"updatesectorz" +
|
||||
"useractor" +
|
||||
"userquote" +
|
||||
"wackplayer" +
|
||||
"whilevarn" +
|
||||
"whilevarvarn" +
|
||||
"writearraytofile" +
|
||||
"xorvar" +
|
||||
"xorvarvar" +
|
||||
"zshoot" +
|
||||
"{" +
|
||||
"zshootvar" +
|
||||
"zshoot" +
|
||||
"xorvarvar" +
|
||||
"xorvar" +
|
||||
"writearraytofile" +
|
||||
"whilevarvarn" +
|
||||
"whilevarn" +
|
||||
"wackplayer" +
|
||||
"userquote" +
|
||||
"useractor" +
|
||||
"updatesectorz" +
|
||||
"updatesector" +
|
||||
"tossweapon" +
|
||||
"tip" +
|
||||
"time" +
|
||||
"switch" +
|
||||
"subvarvar" +
|
||||
"subvar" +
|
||||
"strength" +
|
||||
"stopsoundvar" +
|
||||
"stopsound" +
|
||||
"stopallsounds" +
|
||||
"stopactorsound" +
|
||||
"state" +
|
||||
"starttrackvar" +
|
||||
"starttrack" +
|
||||
"startlevel" +
|
||||
"ssp" +
|
||||
"sqrt" +
|
||||
"spriteshadow" +
|
||||
"spritepal" +
|
||||
"spritenvg" +
|
||||
"spritenoshade" +
|
||||
"spritenopal" +
|
||||
"spriteflags" +
|
||||
"spgetlotag" +
|
||||
"spgethitag" +
|
||||
"spawn" +
|
||||
"soundvar" +
|
||||
"soundoncevar" +
|
||||
"soundonce" +
|
||||
"sound" +
|
||||
"smaxammo" +
|
||||
"sleeptime" +
|
||||
"sizeto" +
|
||||
"sizeat" +
|
||||
"sin" +
|
||||
"showviewunbiased" +
|
||||
"showview" +
|
||||
"shootvar" +
|
||||
"shoot" +
|
||||
"shiftvarr" +
|
||||
"shiftvarl" +
|
||||
"setwall" +
|
||||
"setvarvar" +
|
||||
"setvar" +
|
||||
"setuserdef" +
|
||||
"settspr" +
|
||||
"setthisprojectile" +
|
||||
"setsprite" +
|
||||
"setsector" +
|
||||
"setprojectile" +
|
||||
"setplayervar" +
|
||||
"setplayerangle" +
|
||||
"setplayer" +
|
||||
"setinput" +
|
||||
"setgamepalette" +
|
||||
"setgamename" +
|
||||
"setdefname" +
|
||||
"setcfgname" +
|
||||
"setaspect" +
|
||||
"setarray" +
|
||||
"setactorvar" +
|
||||
"setactorsoundpitch" +
|
||||
"setactorangle" +
|
||||
"setactor" +
|
||||
"sectsetinterpolation" +
|
||||
"sectorofwall" +
|
||||
"sectgetlotag" +
|
||||
"sectgethitag" +
|
||||
"sectclearinterpolation" +
|
||||
"scriptsize" +
|
||||
"savenn" +
|
||||
"savemapstate" +
|
||||
"savegamevar" +
|
||||
"save" +
|
||||
"rotatesprite16" +
|
||||
"rotatesprite" +
|
||||
"rotatepoint" +
|
||||
"return" +
|
||||
"respawnhitag" +
|
||||
"resizearray" +
|
||||
"resetplayer" +
|
||||
"resetcount" +
|
||||
"resetactioncount" +
|
||||
"redefinequote" +
|
||||
"readgamevar" +
|
||||
"readarrayfromfile" +
|
||||
"rayintersect" +
|
||||
"randvarvar" +
|
||||
"randvar" +
|
||||
"quote" +
|
||||
"quake" +
|
||||
"qsubstr" +
|
||||
"qstrncat" +
|
||||
"qstrlen" +
|
||||
"qstrcpy" +
|
||||
"qstrcat" +
|
||||
"qsprintf" +
|
||||
"qspawnvar" +
|
||||
"qspawn" +
|
||||
"qgetsysstr" +
|
||||
"pstomp" +
|
||||
"prevspritestat" +
|
||||
"prevspritesect" +
|
||||
"precache" +
|
||||
"pkick" +
|
||||
"paper" +
|
||||
"palfrom" +
|
||||
"orvarvar" +
|
||||
"orvar" +
|
||||
"operatesectors" +
|
||||
"operaterespawns" +
|
||||
"operatemasterswitches" +
|
||||
"operateactivators" +
|
||||
"operate" +
|
||||
"onevent" +
|
||||
"nullop" +
|
||||
"nextspritestat" +
|
||||
"nextspritesect" +
|
||||
"neartag" +
|
||||
"myosx" +
|
||||
"myospalx" +
|
||||
"myospal" +
|
||||
"myos" +
|
||||
"music" +
|
||||
"mulvarvar" +
|
||||
"mulvar" +
|
||||
"mulscale" +
|
||||
"movesprite" +
|
||||
"move" +
|
||||
"money" +
|
||||
"modvarvar" +
|
||||
"modvar" +
|
||||
"minitext" +
|
||||
"mikesnd" +
|
||||
"mail" +
|
||||
"lotsofglass" +
|
||||
"lockplayer" +
|
||||
"loadmapstate" +
|
||||
"lineintersect" +
|
||||
"ldist" +
|
||||
"killit" +
|
||||
"jump" +
|
||||
"insertspriteq" +
|
||||
"inittimer" +
|
||||
"includedefault" +
|
||||
"include" +
|
||||
"ifwasweapon" +
|
||||
"ifvarxor" +
|
||||
"ifvarvarxor" +
|
||||
"ifvarvaror" +
|
||||
"ifvarvarn" +
|
||||
"ifvarvarl" +
|
||||
"ifvarvarg" +
|
||||
"ifvarvareither" +
|
||||
"ifvarvare" +
|
||||
"ifvarvarand" +
|
||||
"ifvaror" +
|
||||
"ifvarn" +
|
||||
"ifvarl" +
|
||||
"ifvarg" +
|
||||
"ifvareither" +
|
||||
"ifvare" +
|
||||
"ifvarand" +
|
||||
"ifstrength" +
|
||||
"ifsquished" +
|
||||
"ifspritepal" +
|
||||
"ifspawnedby" +
|
||||
"ifsound" +
|
||||
"ifserver" +
|
||||
"ifrnd" +
|
||||
"ifrespawn" +
|
||||
"ifpinventory" +
|
||||
"ifphealthl" +
|
||||
"ifpdistl" +
|
||||
"ifpdistg" +
|
||||
"ifp" +
|
||||
"ifoutside" +
|
||||
"ifonwater" +
|
||||
"ifnotmoving" +
|
||||
"ifnosounds" +
|
||||
"ifmultiplayer" +
|
||||
"ifmove" +
|
||||
"ifinwater" +
|
||||
"ifinspace" +
|
||||
"ifinouterspace" +
|
||||
"ifhitweapon" +
|
||||
"ifhitspace" +
|
||||
"ifgotweaponce" +
|
||||
"ifgapzl" +
|
||||
"iffloordistl" +
|
||||
"ifdead" +
|
||||
"ifcount" +
|
||||
"ifclient" +
|
||||
"ifceilingdistl" +
|
||||
"ifcanshoottarget" +
|
||||
"ifcanseetarget" +
|
||||
"ifcansee" +
|
||||
"ifbulletnear" +
|
||||
"ifawayfromwall" +
|
||||
"ifangdiffl" +
|
||||
"ifai" +
|
||||
"ifactorsound" +
|
||||
"ifactornotstayput" +
|
||||
"ifactor" +
|
||||
"ifactioncount" +
|
||||
"ifaction" +
|
||||
"hitscan" +
|
||||
"hitradiusvar" +
|
||||
"hitradius" +
|
||||
"headspritestat" +
|
||||
"headspritesect" +
|
||||
"guts" +
|
||||
"guniqhudid" +
|
||||
"gmaxammo" +
|
||||
"globalsoundvar" +
|
||||
"globalsound" +
|
||||
"getzrange" +
|
||||
"getwall" +
|
||||
"getuserdef" +
|
||||
"gettspr" +
|
||||
"gettimedate" +
|
||||
"getticks" +
|
||||
"getthisprojectile" +
|
||||
"gettexturefloor" +
|
||||
"gettextureceiling" +
|
||||
"getsector" +
|
||||
"getprojectile" +
|
||||
"getpname" +
|
||||
"getplayervar" +
|
||||
"getplayerangle" +
|
||||
"getplayer" +
|
||||
"getlastpal" +
|
||||
"getkeyname" +
|
||||
"getinput" +
|
||||
"getincangle" +
|
||||
"getflorzofslope" +
|
||||
"getcurraddress" +
|
||||
"getceilzofslope" +
|
||||
"getarraysize" +
|
||||
"getangletotarget" +
|
||||
"getangle" +
|
||||
"getactorvar" +
|
||||
"getactorangle" +
|
||||
"getactor" +
|
||||
"gamevar" +
|
||||
"gametextz" +
|
||||
"gametext" +
|
||||
"gamestartup" +
|
||||
"gamearray" +
|
||||
"flash" +
|
||||
"findplayer" +
|
||||
"findotherplayer" +
|
||||
"findnearspritezvar" +
|
||||
"findnearspritez" +
|
||||
"findnearspritevar" +
|
||||
"findnearsprite3dvar" +
|
||||
"findnearsprite3d" +
|
||||
"findnearsprite" +
|
||||
"findnearactorzvar" +
|
||||
"findnearactorz" +
|
||||
"findnearactorvar" +
|
||||
"findnearactor3dvar" +
|
||||
"findnearactor3d" +
|
||||
"findnearactor" +
|
||||
"fall" +
|
||||
"ezshootvar" +
|
||||
"ezshoot" +
|
||||
"eventloadactor" +
|
||||
"espawnvar" +
|
||||
"espawn" +
|
||||
"eshootvar" +
|
||||
"eshoot" +
|
||||
"eqspawnvar" +
|
||||
"eqspawn" +
|
||||
"enhanced" +
|
||||
"endswitch" +
|
||||
"ends" +
|
||||
"endofgame" +
|
||||
"endevent" +
|
||||
"enda" +
|
||||
"else" +
|
||||
"echo" +
|
||||
"dynamicremap" +
|
||||
"dragpoint" +
|
||||
"divvarvar" +
|
||||
"divvar" +
|
||||
"dist" +
|
||||
"displayrandvarvar" +
|
||||
"displayrandvar" +
|
||||
"displayrand" +
|
||||
"digitalnumberz" +
|
||||
"digitalnumber" +
|
||||
"definevolumename" +
|
||||
"definesound" +
|
||||
"defineskillname" +
|
||||
"definequote" +
|
||||
"defineprojectile" +
|
||||
"definelevelname" +
|
||||
"definegametype" +
|
||||
"definegamefuncname" +
|
||||
"definecheat" +
|
||||
"define" +
|
||||
"default" +
|
||||
"debug" +
|
||||
"debris" +
|
||||
"cstator" +
|
||||
"cstat" +
|
||||
"count" +
|
||||
"cos" +
|
||||
"copy" +
|
||||
"cmenu" +
|
||||
"clipmovenoslide" +
|
||||
"clipmove" +
|
||||
"clipdist" +
|
||||
"clearmapstate" +
|
||||
"checkavailweapon" +
|
||||
"checkavailinven" +
|
||||
"checkactivatormotion" +
|
||||
"cheatkeys" +
|
||||
"changespritestat" +
|
||||
"changespritesect" +
|
||||
"case" +
|
||||
"canseespr" +
|
||||
"cansee" +
|
||||
"calchypotenuse" +
|
||||
"cactor" +
|
||||
"break" +
|
||||
"betaname" +
|
||||
"angoffvar" +
|
||||
"angoff" +
|
||||
"andvarvar" +
|
||||
"andvar" +
|
||||
"ai" +
|
||||
"addweaponvar" +
|
||||
"addweapon" +
|
||||
"addvarvar" +
|
||||
"addvar" +
|
||||
"addstrength" +
|
||||
"addphealth" +
|
||||
"addlogvar" +
|
||||
"addlog" +
|
||||
"addkills" +
|
||||
"addinventory" +
|
||||
"addammo" +
|
||||
"actor" +
|
||||
"activatecheat" +
|
||||
"activatebysector" +
|
||||
"action" +
|
||||
lpeg.P(false)
|
||||
|
|
|
@ -160,7 +160,6 @@ local Co = {
|
|||
|
||||
--== Run time CON commands ==--
|
||||
--- 1. Gamevar Operators
|
||||
|
||||
local varop = cmd(W,D)
|
||||
local varvarop = cmd(W,R)
|
||||
|
||||
|
@ -168,18 +167,20 @@ local varvarop = cmd(W,R)
|
|||
local arraypat = sp0 * "[" * sp0 * t_define * sp0 * "]"
|
||||
-- The member name must match keywords, too (_all), because e.g. cstat is a member
|
||||
-- of sprite[]
|
||||
-- XXX: actor and sprite members can have parm2, e.g. this is legal:
|
||||
-- ifvare player[THISACTOR].gotweapon 4 0
|
||||
-- but not parsed currently.
|
||||
local memberpat = sp0 * "." * sp0 * t_identifier_all
|
||||
|
||||
local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
|
||||
-- existence of a second parameter is determined later
|
||||
-- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param:
|
||||
-- arraypat * memberpat * (sp1 * t_identifier)^-1 * sp1 * t_wvar
|
||||
-- XXX: This is still wrong.
|
||||
arraypat * memberpat * sp1 * (t_identifier * sp1 * t_wvar + t_wvar)
|
||||
arraypat * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar)
|
||||
|
||||
local setstructcmd = -- set<structname>[<idx>].<member> (<parm2>)? <var>
|
||||
-- existence of a second parameter is determined later
|
||||
arraypat * memberpat * sp1 * (t_identifier * sp1 * t_rvar + t_rvar)
|
||||
arraypat * memberpat * sp1 * (t_rvar * sp1 * t_rvar + t_rvar)
|
||||
|
||||
local getperxvarcmd = -- get<actor/player>var[<idx>].<member> <<var>>
|
||||
arraypat * memberpat * sp1 * t_wvar
|
||||
|
@ -201,7 +202,6 @@ local Ci = {
|
|||
getplayer = getstructcmd,
|
||||
getprojectile = getstructcmd,
|
||||
getsector = getstructcmd,
|
||||
getsprite = getstructcmd,
|
||||
getthisprojectile = getstructcmd,
|
||||
gettspr = getstructcmd,
|
||||
getuserdef = getstructcmd,
|
||||
|
@ -215,7 +215,6 @@ local Ci = {
|
|||
setplayer = setstructcmd,
|
||||
setprojectile = setstructcmd,
|
||||
setsector = setstructcmd,
|
||||
setsprite = setstructcmd,
|
||||
setthisprojectile = setstructcmd,
|
||||
settspr = setstructcmd,
|
||||
setuserdef = setstructcmd,
|
||||
|
@ -224,6 +223,8 @@ local Ci = {
|
|||
setactorvar = setperxvarcmd,
|
||||
setplayervar = setperxvarcmd,
|
||||
|
||||
setsprite = cmd(R,R,R,R),
|
||||
|
||||
setvarvar = varvarop,
|
||||
addvarvar = varvarop,
|
||||
subvarvar = varvarop,
|
||||
|
@ -253,7 +254,7 @@ local Ci = {
|
|||
calchypotenuse = cmd(W,R,R),
|
||||
sin = cmd(W,R),
|
||||
cos = cmd(W,R),
|
||||
mulscale = cmd(W,R,R),
|
||||
mulscale = cmd(W,R,R,R),
|
||||
getangle = cmd(W,R,R),
|
||||
getincangle = cmd(W,R,R),
|
||||
|
||||
|
@ -365,20 +366,20 @@ local Ci = {
|
|||
tossweapon = cmd(),
|
||||
wackplayer = cmd(),
|
||||
|
||||
-- sprite searching
|
||||
findplayer = cmd(D,D),
|
||||
findotherplayer = cmd(D,D),
|
||||
-- player/sprite searching
|
||||
findplayer = cmd(W),
|
||||
findotherplayer = cmd(W),
|
||||
findnearspritezvar = cmd(D,R,R,W),
|
||||
findnearspritez = cmd(D,D,D,W),
|
||||
findnearspritevar = cmd(D,R,W),
|
||||
findnearsprite3dvar = cmd(D,R,W),
|
||||
findnearsprite3d = cmd(D,D,W),
|
||||
findnearspritevar = cmd(D,R,W),
|
||||
findnearsprite = cmd(D,D,W),
|
||||
findnearactorzvar = cmd(D,R,R,W),
|
||||
findnearactorz = cmd(D,D,D,W),
|
||||
findnearactorvar = cmd(D,R,W),
|
||||
findnearactor3dvar = cmd(D,R,W),
|
||||
findnearactor3d = cmd(D,D,W),
|
||||
findnearactorvar = cmd(D,R,W),
|
||||
findnearactor = cmd(D,D,W),
|
||||
|
||||
-- quotes
|
||||
|
@ -407,7 +408,7 @@ local Ci = {
|
|||
displayrand = cmd(W),
|
||||
displayrandvar = cmd(W,D),
|
||||
displayrandvarvar = cmd(W,R),
|
||||
dist = cmd(W),
|
||||
dist = cmd(W,R,R),
|
||||
dragpoint = cmd(R,R,R),
|
||||
hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R), -- 7R 6W 1R
|
||||
|
||||
|
@ -418,7 +419,7 @@ local Ci = {
|
|||
digitalnumberz = cmd(W,R,R,R,R,R,R,R,R,R,R,R), -- 1W 11R
|
||||
minitext = cmd(R,R,R,R,R),
|
||||
|
||||
ldist = cmd(W),
|
||||
ldist = cmd(W,R,R),
|
||||
lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
||||
rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
||||
loadmapstate = cmd(),
|
||||
|
@ -564,25 +565,85 @@ local Cif = {
|
|||
}
|
||||
|
||||
|
||||
----==== Tracing and reporting ====----
|
||||
local string = require("string")
|
||||
|
||||
-- newlineidxs will contain the 1-based file offsets to "\n" characters
|
||||
local newlineidxs = {}
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
-- Returns index into the sorted table tab such that
|
||||
-- tab[index] <= searchelt < tab[index+1].
|
||||
-- Preconditions:
|
||||
-- tab[i] < tab[i+1] for 1 <= i < #tab
|
||||
-- tab[1] <= searchelt < tab[#tab]
|
||||
-- If tab has less than 2 elements, returns nil.
|
||||
local function bsearch(tab, searchelt)
|
||||
-- printf("bsearch(tab, %d)", searchelt)
|
||||
local l, r = 1, #tab
|
||||
local i
|
||||
|
||||
if (r <= 1) then
|
||||
return
|
||||
end
|
||||
|
||||
while (l ~= r) do
|
||||
i = l + math.ceil((r-l)/2) -- l < i <= r
|
||||
assert(l < i and i <= r)
|
||||
local elt = tab[i]
|
||||
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
||||
|
||||
if (searchelt == elt) then
|
||||
return i
|
||||
end
|
||||
|
||||
if (searchelt < elt) then
|
||||
r = i-1
|
||||
else -- (searchelt > elt)
|
||||
l = i
|
||||
end
|
||||
end
|
||||
|
||||
-- printf("return tab[%d]=%d", l, tab[l])
|
||||
return l
|
||||
end
|
||||
|
||||
local function getlinecol(pos)
|
||||
local line = bsearch(newlineidxs, pos)
|
||||
local col = pos-newlineidxs[line]
|
||||
return line, col
|
||||
end
|
||||
|
||||
-- A generic trace function, prints a position together with the match content
|
||||
-- A non-existing 'doit' means 'true'.
|
||||
function TraceFunc(pat, doit)
|
||||
local function TraceFunc(pat, label, doit)
|
||||
pat = Pat(pat)
|
||||
|
||||
if (doit==nil or doit) then
|
||||
pat = lpeg.Cmt(pat, function (subj, pos, a) print(pos..":"..a); return true; end)
|
||||
local function tfunc(subj, pos, a)
|
||||
local line, col = getlinecol(pos)
|
||||
printf("%d,%d:%s:%s", line, col, label, a)
|
||||
return true
|
||||
end
|
||||
pat = lpeg.Cmt(pat, tfunc)
|
||||
end
|
||||
return pat
|
||||
end
|
||||
|
||||
-- These are tracers for specific patterns which can be disabled
|
||||
-- if desired.
|
||||
local function Keyw(kwname) return TraceFunc(kwname, false) end
|
||||
local function Stmt(cmdpat) return TraceFunc(cmdpat, false) end
|
||||
local function Keyw(kwname) return TraceFunc(kwname, "kw", true) end
|
||||
local function NotKeyw(text) return TraceFunc(text, "!kw", true) end
|
||||
local function Ident(idname) return TraceFunc(idname, "id", true) end
|
||||
local function Stmt(cmdpat) return TraceFunc(cmdpat, "st", true) end
|
||||
|
||||
|
||||
----==== Translator continued ====----
|
||||
-- attach the command names at the front!
|
||||
function attachnames(kwtab)
|
||||
local function attachnames(kwtab)
|
||||
for cmdname,cmdpat in pairs(kwtab) do
|
||||
kwtab[cmdname] = Keyw(cmdname) * cmdpat
|
||||
end
|
||||
|
@ -596,7 +657,7 @@ attachnames(Cif)
|
|||
-- Takes one or more tables and +'s all its patterns together in the order of
|
||||
-- appearance.
|
||||
-- The tables must map command names to their patterns.
|
||||
function all_alt_pattern(...)
|
||||
local function all_alt_pattern(...)
|
||||
local pat = Pat(false)
|
||||
local args = {...}
|
||||
for argi=1,#args do
|
||||
|
@ -614,9 +675,11 @@ local function warn_on_lonely_else(subj, pos)
|
|||
return true
|
||||
end
|
||||
|
||||
-- About prefixes: I think it's not a problem if e.g. "getactor" comes before
|
||||
-- "getactorvar", because the pattern for the former will fail eventually in
|
||||
-- the ordered choice if fed with the latter.
|
||||
-- About prefixes: I think it's not a problem *here* if e.g. "getactor" comes
|
||||
-- before "getactorvar", because the pattern for the former will fail
|
||||
-- eventually in the ordered choice if fed with the latter. However, it DOES
|
||||
-- matter in the keyword list, see NotKeyw() trace function and comment in
|
||||
-- con_lang.lua.
|
||||
local con_outer_command = all_alt_pattern(Co)
|
||||
local con_inner_command = all_alt_pattern(Ci)
|
||||
local con_if_begs = all_alt_pattern(Cif)
|
||||
|
@ -668,7 +731,7 @@ local Grammar = Pat{
|
|||
-- getactor[THISACTOR].x x
|
||||
-- getactor [THISACTOR].y y
|
||||
-- This is in need of cleanup!
|
||||
t_identifier = -(con_keyword * (sp1 + "[")) * t_identifier_all,
|
||||
t_identifier = -NotKeyw(con_keyword * (sp1 + "[")) * Ident(t_identifier_all),
|
||||
t_define = Pat("-")^-1 * sp0 * (t_identifier + t_number),
|
||||
|
||||
t_arrayexp = t_identifier * arraypat * memberpat^-1,
|
||||
|
@ -698,47 +761,15 @@ local Grammar = Pat{
|
|||
stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0,
|
||||
}
|
||||
|
||||
|
||||
local math = require("math")
|
||||
local string = require("string")
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
-- Returns index into the sorted table tab such that
|
||||
-- tab[index] <= searchelt < tab[index+1].
|
||||
-- Preconditions:
|
||||
-- tab[i] < tab[i+1] for 1 <= i < #tab
|
||||
-- tab[1] <= searchelt < tab[#tab]
|
||||
-- If tab has less than 2 elements, returns nil.
|
||||
local function bsearch(tab, searchelt)
|
||||
-- printf("bsearch(tab, %d)", searchelt)
|
||||
local l, r = 1, #tab
|
||||
local i
|
||||
|
||||
if (r <= 1) then
|
||||
return
|
||||
local function setup_newlineidxs(contents)
|
||||
newlineidxs = {}
|
||||
for i in string.gmatch(contents, "()\n") do
|
||||
newlineidxs[#newlineidxs+1] = i
|
||||
end
|
||||
|
||||
while (l ~= r) do
|
||||
i = l + math.ceil((r-l)/2) -- l < i <= r
|
||||
assert(l < i and i <= r)
|
||||
local elt = tab[i]
|
||||
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
||||
|
||||
if (searchelt == elt) then
|
||||
return i
|
||||
end
|
||||
|
||||
if (searchelt < elt) then
|
||||
r = i-1
|
||||
else -- (searchelt > elt)
|
||||
l = i
|
||||
end
|
||||
end
|
||||
|
||||
-- printf("return tab[%d]=%d", l, tab[l])
|
||||
return l
|
||||
newlineidxs[#newlineidxs+1] = #contents+1 -- dummy newline
|
||||
end
|
||||
|
||||
---=== stand-alone: ===---
|
||||
|
@ -749,14 +780,9 @@ if (not EDUKE32_LUNATIC) then
|
|||
assert(filename)
|
||||
|
||||
local contents = io.open(filename):read("*all")
|
||||
local idx = lpeg.match(Grammar, contents)
|
||||
setup_newlineidxs(contents)
|
||||
|
||||
-- newlineidxs will contain the 1-based file offsets to "\n" characters
|
||||
local newlineidxs = {}
|
||||
for i in string.gmatch(contents, "()\n") do
|
||||
newlineidxs[#newlineidxs+1] = i
|
||||
end
|
||||
newlineidxs[#newlineidxs+1] = #contents+1 -- dummy newline
|
||||
local idx = lpeg.match(Grammar, contents)
|
||||
|
||||
if (not idx) then
|
||||
print("Match failed.")
|
||||
|
@ -768,10 +794,12 @@ if (not EDUKE32_LUNATIC) then
|
|||
return
|
||||
end
|
||||
|
||||
printf("Match succeeded up to %d (len=%d)", idx, #contents)
|
||||
|
||||
local i = bsearch(newlineidxs, idx)
|
||||
local i, col = getlinecol(idx)
|
||||
local bi, ei = newlineidxs[i]+1, newlineidxs[i+1]-1
|
||||
printf("Line goes from %d to %d", bi, ei)
|
||||
|
||||
printf("Match succeeded up to %d (line %d, col %d; len=%d)",
|
||||
idx, i, col, #contents)
|
||||
|
||||
-- printf("Line goes from %d to %d", bi, ei)
|
||||
print(string.sub(contents, bi, ei))
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue