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- ActorSpawn cleanup.
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1 changed files with 0 additions and 73 deletions
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@ -1113,8 +1113,6 @@ bool ActorSpawn(DSWActor* actor)
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{
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case COOLIE_RUN_R0:
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{
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//PreCacheCoolie();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1130,9 +1128,6 @@ bool ActorSpawn(DSWActor* actor)
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case NINJA_RUN_R0:
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case NINJA_CRAWL_R0:
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{
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//PreCacheNinja();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1147,9 +1142,6 @@ bool ActorSpawn(DSWActor* actor)
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case GORO_RUN_R0:
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{
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//PreCacheGuardian();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1177,9 +1169,6 @@ bool ActorSpawn(DSWActor* actor)
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case EEL_RUN_R0:
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{
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//PreCacheEel();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1193,9 +1182,6 @@ bool ActorSpawn(DSWActor* actor)
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case SUMO_RUN_R0:
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{
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//PreCacheSumo();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1210,9 +1196,6 @@ bool ActorSpawn(DSWActor* actor)
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case ZILLA_RUN_R0:
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{
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//PreCacheSumo();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1227,9 +1210,6 @@ bool ActorSpawn(DSWActor* actor)
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case TOILETGIRL_R0:
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{
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//PreCacheToiletGirl();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1244,9 +1224,6 @@ bool ActorSpawn(DSWActor* actor)
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case WASHGIRL_R0:
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{
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//PreCacheWashGirl();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1261,9 +1238,6 @@ bool ActorSpawn(DSWActor* actor)
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case CARGIRL_R0:
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{
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//PreCacheCarGirl();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1278,9 +1252,6 @@ bool ActorSpawn(DSWActor* actor)
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case MECHANICGIRL_R0:
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{
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//PreCacheMechanicGirl();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1295,9 +1266,6 @@ bool ActorSpawn(DSWActor* actor)
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case SAILORGIRL_R0:
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{
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//PreCacheSailorGirl();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1312,9 +1280,6 @@ bool ActorSpawn(DSWActor* actor)
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case PRUNEGIRL_R0:
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{
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//PreCachePruneGirl();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1329,19 +1294,13 @@ bool ActorSpawn(DSWActor* actor)
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case TRASHCAN:
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{
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//PreCacheTrash();
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PicAnimOff(picnum);
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SetupTrashCan(actor);
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break;
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}
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case BUNNY_RUN_R0:
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{
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//PreCacheBunny();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1355,9 +1314,6 @@ bool ActorSpawn(DSWActor* actor)
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case RIPPER_RUN_R0:
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{
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//PreCacheRipper();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1371,9 +1327,6 @@ bool ActorSpawn(DSWActor* actor)
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case RIPPER2_RUN_R0:
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{
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//PreCacheRipper2();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1387,9 +1340,6 @@ bool ActorSpawn(DSWActor* actor)
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case SERP_RUN_R0:
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{
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//PreCacheSerpent();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1417,9 +1367,6 @@ bool ActorSpawn(DSWActor* actor)
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case SKEL_RUN_R0:
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{
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//PreCacheSkel();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1433,9 +1380,6 @@ bool ActorSpawn(DSWActor* actor)
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case HORNET_RUN_R0:
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{
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//PreCacheHornet();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1449,9 +1393,6 @@ bool ActorSpawn(DSWActor* actor)
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case SKULL_R0:
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{
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//PreCacheSkull();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1465,9 +1406,6 @@ bool ActorSpawn(DSWActor* actor)
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case BETTY_R0:
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{
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//PreCacheBetty();
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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@ -1481,8 +1419,6 @@ bool ActorSpawn(DSWActor* actor)
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case 623: // Pachinko win light
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{
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//PreCachePachinko();
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PicAnimOff(picnum);
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SetupPachinkoLight(actor);
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break;
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@ -1490,8 +1426,6 @@ bool ActorSpawn(DSWActor* actor)
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case PACHINKO1:
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{
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//PreCachePachinko();
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PicAnimOff(picnum);
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SetupPachinko1(actor);
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break;
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@ -1499,8 +1433,6 @@ bool ActorSpawn(DSWActor* actor)
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case PACHINKO2:
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{
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//PreCachePachinko();
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PicAnimOff(picnum);
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SetupPachinko2(actor);
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break;
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@ -1508,8 +1440,6 @@ bool ActorSpawn(DSWActor* actor)
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case PACHINKO3:
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{
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//PreCachePachinko();
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PicAnimOff(picnum);
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SetupPachinko3(actor);
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break;
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@ -1517,8 +1447,6 @@ bool ActorSpawn(DSWActor* actor)
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case PACHINKO4:
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{
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//PreCachePachinko();
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PicAnimOff(picnum);
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SetupPachinko4(actor);
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break;
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@ -1526,7 +1454,6 @@ bool ActorSpawn(DSWActor* actor)
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case GIRLNINJA_RUN_R0:
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{
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if (!ActorTestSpawn(actor))
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{
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KillActor(actor);
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