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Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1689 1a8010ca-5511-0410-912e-c29ae57300e0
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1a214939d7
commit
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2 changed files with 10 additions and 3 deletions
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@ -6656,12 +6656,15 @@ int32_t loadboard(char *filename, char fromwhere, int32_t *daposx, int32_t *dapo
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for (i=0; i<numsprites; i++)
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{
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int32_t k;
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/*
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int16_t sect;
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*/
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if ((sprite[i].cstat & 48) == 48) sprite[i].cstat &= ~48;
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k = insertsprite(sprite[i].sectnum,sprite[i].statnum);
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/*
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sect = sprite[k].sectnum;
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updatesector(sprite[k].x, sprite[k].y, §);
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@ -6679,18 +6682,21 @@ int32_t loadboard(char *filename, char fromwhere, int32_t *daposx, int32_t *dapo
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if (sect != -1) break;
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}
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/* fuck it, the sprite is clearly not legitimately in any sector at this point
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so let's queue it up for deletion */
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/ * fuck it, the sprite is clearly not legitimately in any sector at this point
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so let's queue it up for deletion * /
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if (sect == -1)
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dq[dnum++] = k;
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}
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*/
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}
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/*
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while (dnum--)
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{
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initprintf(OSD_ERROR "Map error: removing sprite #%d(%d,%d) in null space. Map is corrupt!\n",dq[dnum],sprite[dq[dnum]].x,sprite[dq[dnum]].y);
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deletesprite(dq[dnum]);
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}
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*/
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//Must be after loading sectors, etc!
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updatesector(*daposx,*daposy,dacursectnum);
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@ -1092,7 +1092,7 @@ void polymer_updatesprite(int32_t snum)
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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if (tspr->cstat & 48)
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if (tspr->cstat & 48 && searchit != 2)
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{
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uint32_t crc = crc32once((uint8_t *)tspr, offsetof(spritetype, owner));
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int32_t curpriority = 0;
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@ -1144,6 +1144,7 @@ void polymer_updatesprite(int32_t snum)
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s->plane.material.diffusemodulation[1] = ((GLubyte *)(&tspr->owner))[0];
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s->plane.material.diffusemodulation[2] = ((GLubyte *)(&tspr->owner))[1];
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s->plane.material.diffusemodulation[3] = 0xFF;
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s->crc = 0xdeadbeef;
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}
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curpicnum = tspr->picnum;
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