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- 2 functions in aicaleb.cpp.
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1 changed files with 4 additions and 8 deletions
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@ -305,8 +305,6 @@ static void sub_65F44(DBloodActor* actor)
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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auto target = actor->GetTarget();
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int z = actor->int_pos().Z + getDudeInfo(actor->spr.type)->eyeHeight;
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int z2 = target->int_pos().Z + getDudeInfo(target->spr.type)->eyeHeight;
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auto nAng = deltaangle(actor->spr.angle, actor->xspr.goalAng);
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auto nTurnRange = pDudeInfo->TurnRange();
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actor->spr.angle += clamp(nAng, -nTurnRange, nTurnRange);
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@ -318,14 +316,14 @@ static void sub_65F44(DBloodActor* actor)
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}
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auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
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double nDist = dvec.Length();
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int dz = z2 - z;
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if (Chance(0x600) && nDist <= 0x40)
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return;
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AdjustVelocity(actor, ADJUSTER{
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t1 += nAccel;
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});
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actor->set_int_bvel_z(-dz);
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double dz = target->spr.pos.Z - actor->spr.pos.Z;
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actor->vel.Z -= dz / 256;
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}
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static void sub_661E0(DBloodActor* actor)
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@ -335,8 +333,6 @@ static void sub_661E0(DBloodActor* actor)
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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auto target = actor->GetTarget();
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int z = actor->int_pos().Z + getDudeInfo(actor->spr.type)->eyeHeight;
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int z2 = target->int_pos().Z + getDudeInfo(target->spr.type)->eyeHeight;
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auto nAng = deltaangle(actor->spr.angle, actor->xspr.goalAng);
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auto nTurnRange = pDudeInfo->TurnRange();
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actor->spr.angle += clamp(nAng, -nTurnRange, nTurnRange);
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@ -348,14 +344,14 @@ static void sub_661E0(DBloodActor* actor)
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}
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auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
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double nDist = dvec.Length();
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int dz = (z2 - z) << 3;
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if (Chance(0x4000) && nDist <= 0x40)
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return;
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AdjustVelocity(actor, ADJUSTER{
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t1 += nAccel * 0.5;
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});
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actor->set_int_bvel_z(dz);
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double dz = target->spr.pos.Z - actor->spr.pos.Z;
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actor->vel.Z += dz / 32;
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}
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END_BLD_NS
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