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- fixed bad angle use in move_d.
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@ -3200,7 +3200,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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}
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Collision coll;
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actor->movflag = movesprite_ex(actor, DVector3(actor->spr.angle.ToVector() * daxvel, actor->vel.Z), CLIPMASK0, coll);
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actor->movflag = movesprite_ex(actor, DVector3(angdif.ToVector() * daxvel, actor->vel.Z), CLIPMASK0, coll);
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}
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if (a)
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