- fixed bad angle use in move_d.

This commit is contained in:
Christoph Oelckers 2022-11-27 11:56:27 +01:00
parent ec48b91730
commit c9a94a4899

View file

@ -3200,7 +3200,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
}
Collision coll;
actor->movflag = movesprite_ex(actor, DVector3(actor->spr.angle.ToVector() * daxvel, actor->vel.Z), CLIPMASK0, coll);
actor->movflag = movesprite_ex(actor, DVector3(angdif.ToVector() * daxvel, actor->vel.Z), CLIPMASK0, coll);
}
if (a)