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- gameinput.cpp: Don't set a target when serialising PlayerHorizon
struct.
* Fixes #131.
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@ -387,7 +387,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerHorizon& w,
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w.ohoriz = w.horiz;
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w.ohorizoff = w.horizoff;
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w.resetadjustment();
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w.settarget(0);
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}
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}
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return arc;
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