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- Blood: Use nullAngle
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@ -639,7 +639,7 @@ void viewDrawScreen(bool sceneonly)
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if (!bDelirium)
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{
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deliriumTilt = 0;
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deliriumTurn = DAngle::fromDeg(0.);
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deliriumTurn = nullAngle;
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deliriumPitch = 0;
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}
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int brightness = 0;
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