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- SW: SECT_WALL_MOVE must consider tilenum 0 as 'no change'.
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1 changed files with 3 additions and 2 deletions
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@ -2516,8 +2516,9 @@ void SpriteSetup(void)
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case SECT_WALL_MOVE:
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case SECT_WALL_MOVE:
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if (SP_TAG5(actor) >= 0 && !actor->texparam.isValid()) actor->texparam = tileGetTextureID(SP_TAG5(actor));
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// this type considers tilenum 0 invalid.
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if (SP_TAG6(actor) >= 0 && !actor->texparam.isValid()) actor->texparam2 = tileGetTextureID(SP_TAG6(actor));
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if (SP_TAG5(actor) > 0 && !actor->texparam.isValid()) actor->texparam = tileGetTextureID(SP_TAG5(actor));
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if (SP_TAG6(actor) > 0 && !actor->texparam.isValid()) actor->texparam2 = tileGetTextureID(SP_TAG6(actor));
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change_actor_stat(actor, STAT_WALL_MOVE);
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change_actor_stat(actor, STAT_WALL_MOVE);
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break;
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break;
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case SECT_WALL_MOVE_CANSEE:
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case SECT_WALL_MOVE_CANSEE:
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