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Generalize ZRANGE and ANGRANGE to accept any nonnegative number.
Numbers 0 and 1 mean 'no spread', but the latter does one krand() call. Negative numbers are reserved for potential future use. git-svn-id: https://svn.eduke32.com/eduke32@3715 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 9 additions and 5 deletions
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@ -3294,6 +3294,8 @@ static void P_FinishWaterChange(int32_t j, DukePlayer_t *ps, int32_t sectlotag,
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}
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}
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// Check prevention of teleportation *when alive*. For example, commanders and
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// octabrains would be transported by SE7 (both water and normal) only if dead.
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static int32_t A_CheckNonTeleporting(int32_t s)
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{
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int32_t pic = sprite[s].picnum;
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@ -434,9 +434,11 @@ static void Proj_MaybeAddSpread(int32_t not_accurate_p, int32_t *zvel, int16_t *
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{
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if (not_accurate_p)
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{
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// NOTE: if {z,ang}Range is 0, there is a huge spread
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*zvel += (zRange/2)-(krand()&(zRange-1));
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*sa += (angRange/2)-(krand()&(angRange-1));
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// Ranges <= 1 mean no spread at all. A range of 1 calls krand() though.
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if (zRange > 0)
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*zvel += zRange/2 - krand()%zRange;
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if (angRange > 0)
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*sa += angRange/2 - krand()%angRange;
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}
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}
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@ -693,7 +695,7 @@ static int32_t P_PostFireHitscan(int32_t p, int32_t k, hitdata_t *hit, int32_t i
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{
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l = A_Spawn(k, decaltile);
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if (!A_CheckSpriteFlags(l , SPRITE_DECAL))
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if (!A_CheckSpriteFlags(l, SPRITE_DECAL))
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actor[l].flags |= SPRITE_DECAL;
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sprite[l].xvel = -1;
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@ -971,7 +973,7 @@ int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel)
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{
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k = A_Spawn(i,proj->decal);
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if (!A_CheckSpriteFlags(k , SPRITE_DECAL))
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if (!A_CheckSpriteFlags(k, SPRITE_DECAL))
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actor[k].flags |= SPRITE_DECAL;
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sprite[k].xvel = -1;
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