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- deleted some unused deprecated functions.
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2 changed files with 0 additions and 24 deletions
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@ -338,24 +338,6 @@ inline void getzsofslopeptr(const sectortype* sec, int dax, int day, int* ceilz,
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*florz = int(f * zworldtoint);
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}
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template<class Vector>
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[[deprecated]]
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inline int getceilzofslopeptr(const sectortype* sec, const Vector& pos)
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{
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return getceilzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint);
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}
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template<class Vector>
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[[deprecated]]
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inline int getflorzofslopeptr(const sectortype* sec, const Vector& pos)
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{
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return getflorzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint);
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}
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template<class Vector>
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[[deprecated]]
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inline void getzsofslopeptr(const sectortype* sec, const Vector& pos, int* ceilz, int* florz)
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{
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getzsofslopeptr(sec, int(pos.X * worldtoint), int(pos.Y * worldtoint), ceilz, florz);
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}
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// only used by clipmove et.al.
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void getcorrectzsofslope(int sectnum, int dax, int day, int* ceilz, int* florz);
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@ -1643,12 +1643,6 @@ Collision move_missile(DSWActor* actor, const DVector3& change, double ceildist,
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DSWActor* DoPickTarget(DSWActor*, DAngle max_delta_ang, int skip_targets);
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[[deprecated]]
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DSWActor* DoPickTarget(DSWActor* a, uint32_t max_delta_ang, int skip_targets)
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{
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return DoPickTarget(a, DAngle::fromBuild(max_delta_ang), skip_targets);
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}
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void change_actor_stat(DSWActor* actor, int stat, bool quick = false);
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void SetOwner(DSWActor*, DSWActor*, bool flag = true);
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void SetOwner(int a, int b); // we still need this...
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