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- do the remaining st handlers.
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2aec8f47d3
commit
c57c007010
1 changed files with 17 additions and 17 deletions
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@ -819,7 +819,7 @@ static void handle_st22(sectortype* sptr, DDukeActor* actor)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void handle_st23(int sn, DDukeActor* actor)
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static void handle_st23(sectortype* sptr, DDukeActor* actor)
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{
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{
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int q = 0;
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int q = 0;
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@ -827,7 +827,7 @@ static void handle_st23(int sn, DDukeActor* actor)
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DDukeActor* act2;
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DDukeActor* act2;
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while ((act2 = it.Next()))
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while ((act2 = it.Next()))
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{
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{
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if (act2->s->lotag == SE_11_SWINGING_DOOR && act2->s->sectnum == sn && !act2->temp_data[4])
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if (act2->s->lotag == SE_11_SWINGING_DOOR && act2->s->sector() == sptr && !act2->temp_data[4])
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{
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{
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break;
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break;
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}
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}
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@ -859,7 +859,7 @@ static void handle_st23(int sn, DDukeActor* actor)
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act3->temp_data[3] = -act3->temp_data[3];
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act3->temp_data[3] = -act3->temp_data[3];
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if (q == 0)
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if (q == 0)
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{
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{
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callsound(sn, act3);
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callsound(sptr, act3);
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q = 1;
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q = 1;
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}
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}
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}
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}
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@ -873,13 +873,13 @@ static void handle_st23(int sn, DDukeActor* actor)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void handle_st25(int sn, DDukeActor* actor)
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static void handle_st25(sectortype* sptr, DDukeActor* actor)
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{
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{
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DukeStatIterator it(STAT_EFFECTOR);
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DukeStatIterator it(STAT_EFFECTOR);
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DDukeActor* act2;
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DDukeActor* act2;
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while ((act2 = it.Next()))
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while ((act2 = it.Next()))
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{
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{
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if (act2->s->lotag == 15 && act2->s->sectnum == sn)
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if (act2->s->lotag == 15 && act2->s->sector() == sptr)
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{
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{
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break;
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break;
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}
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}
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@ -912,19 +912,19 @@ static void handle_st25(int sn, DDukeActor* actor)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void handle_st27(int sn, DDukeActor* actor)
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static void handle_st27(sectortype* sptr, DDukeActor* actor)
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{
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{
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DukeStatIterator it(STAT_EFFECTOR);
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DukeStatIterator it(STAT_EFFECTOR);
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while (auto act2 = it.Next())
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while (auto act2 = it.Next())
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{
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{
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if ((act2->s->lotag & 0xff) == 20 && act2->s->sectnum == sn) //Bridge
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if ((act2->s->lotag & 0xff) == 20 && act2->s->sector() == sptr) //Bridge
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{
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{
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sector[sn].lotag ^= 0x8000;
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sptr->lotag ^= 0x8000;
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if (sector[sn].lotag & 0x8000) //OPENING
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if (sptr->lotag & 0x8000) //OPENING
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act2->temp_data[0] = 1;
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act2->temp_data[0] = 1;
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else act2->temp_data[0] = 2;
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else act2->temp_data[0] = 2;
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callsound(sn, actor);
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callsound(sptr, actor);
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break;
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break;
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}
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}
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}
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}
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@ -936,11 +936,11 @@ static void handle_st27(int sn, DDukeActor* actor)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void handle_st28(int sn, DDukeActor* actor)
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static void handle_st28(sectortype* sptr, DDukeActor* actor)
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{
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{
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//activate the rest of them
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//activate the rest of them
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int j = -1;
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int j = -1;
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DukeSectIterator it(sn);
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DukeSectIterator it(sptr);
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while (auto a2 = it.Next())
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while (auto a2 = it.Next())
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{
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{
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if (a2->s->statnum == 3 && (a2->s->lotag & 0xff) == 21)
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if (a2->s->statnum == 3 && (a2->s->lotag & 0xff) == 21)
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@ -958,7 +958,7 @@ static void handle_st28(int sn, DDukeActor* actor)
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(act3->s->hitag) == j)
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(act3->s->hitag) == j)
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act3->temp_data[0] = 1;
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act3->temp_data[0] = 1;
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}
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}
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callsound(sn, actor);
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callsound(sptr, actor);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -1061,20 +1061,20 @@ void operatesectors(int sn, DDukeActor *actor)
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return;
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return;
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case ST_23_SWINGING_DOOR: //Swingdoor
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case ST_23_SWINGING_DOOR: //Swingdoor
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handle_st23(sn, actor);
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handle_st23(sptr, actor);
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return;
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return;
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case ST_25_SLIDING_DOOR: //Subway type sliding doors
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case ST_25_SLIDING_DOOR: //Subway type sliding doors
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{
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{
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handle_st25(sn, actor);
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handle_st25(sptr, actor);
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return;
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return;
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}
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}
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case ST_27_STRETCH_BRIDGE: //Extended bridge
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case ST_27_STRETCH_BRIDGE: //Extended bridge
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handle_st27(sn, actor);
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handle_st27(sptr, actor);
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return;
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return;
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case ST_28_DROP_FLOOR:
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case ST_28_DROP_FLOOR:
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handle_st28(sn, actor);
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handle_st28(sptr, actor);
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return;
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return;
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}
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}
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}
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}
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