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- SW: Properly scale controller input.
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parent
3fc96e8840
commit
c5648be2bd
1 changed files with 10 additions and 8 deletions
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@ -220,8 +220,7 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
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if (strafeKey)
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{
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svel -= xs_CRoundToInt(hidInput->mousex * 4.);
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svel -= hidInput->dyaw * keymove;
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svel -= xs_CRoundToInt((hidInput->mousex * 4.) + (scaleAdjust * (hidInput->dyaw * keymove)));
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}
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else
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{
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@ -237,15 +236,18 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
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q16horz = -q16horz;
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q16horz -= FloatToFixed(scaleAdjust * hidInput->dpitch);
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svel -= hidInput->dx * keymove;
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fvel -= hidInput->dz * keymove;
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svel -= xs_CRoundToInt(scaleAdjust * (hidInput->dx * keymove));
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fvel -= xs_CRoundToInt(scaleAdjust * (hidInput->dz * keymove));
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if (strafeKey)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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svel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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svel -= keymove;
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if (abs(svel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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svel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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svel -= keymove;
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}
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}
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else
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{
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