diff --git a/source/core/coreactor.h b/source/core/coreactor.h index e8103d231..83626bc23 100644 --- a/source/core/coreactor.h +++ b/source/core/coreactor.h @@ -195,14 +195,6 @@ struct CollisionBase return kHitWall; } - int setSprite(int num) - { - *this = {}; - type = kHitSprite; - hitActor = actorArray[num]; - return kHitSprite; - } - int setSprite(DCoreActor* num) { *this = {}; @@ -217,17 +209,6 @@ struct CollisionBase type = kHitVoid; return kHitVoid; } - - // this hack job needs to go. We still need it for the time being. - int setFromEngine(int value) - { - int type = value & kHitTypeMaskSW; - if (type == kHitSector) setSector(value & kHitIndexMask); - else if (type == kHitWall) setWall(value & kHitIndexMask); - else if (type == kHitSprite) setSprite(value & kHitIndexMask); - else setNone(); - return type; - } }; template