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Altered level stats display to display player's frags instead of "0/0" for "Kills" in DM.
git-svn-id: https://svn.eduke32.com/eduke32@23 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -2786,8 +2786,8 @@ void displayrest(long smoothratio)
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(ps[myconnectindex].player_par/26)%60);
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minitext(320-5*12,200-i-6-6-6,tempbuf,0,26);
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if(ud.player_skill > 3 )
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Bsprintf(tempbuf,"Kills: %ld",ps[myconnectindex].actors_killed);
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if(ud.player_skill > 3 || !(gametype_flags[ud.coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY))
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Bsprintf(tempbuf,"Kills: %ld",ud.multimode>1?ps[i].frag-ps[i].fraggedself:ps[myconnectindex].actors_killed);
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else
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Bsprintf(tempbuf,"Kills: %ld/%ld",ps[myconnectindex].actors_killed,
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ps[myconnectindex].max_actors_killed>ps[myconnectindex].actors_killed?
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