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- SW: Fix two bad calls to pushmove()
where a fixed point adjustment was used.
* Came in from 3ac4e7ed2d
.
* Fixes #816.
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parent
dcd0e62466
commit
c240c8e6ee
1 changed files with 2 additions and 2 deletions
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@ -2090,7 +2090,7 @@ void DoPlayerMove(PLAYER* pp)
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}
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}
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else
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else
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{
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{
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push_ret = pushmove(pp->actor->spr.pos.XY(), pp->actor->getOffsetZ(), &pp->cursector, actor->clipdist, pp->p_ceiling_dist, pp->p_floor_dist - Z(16), CLIPMASK_PLAYER);
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push_ret = pushmove(pp->actor->spr.pos.XY(), pp->actor->getOffsetZ(), &pp->cursector, actor->clipdist, pp->p_ceiling_dist, pp->p_floor_dist - 16., CLIPMASK_PLAYER);
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if (push_ret < 0)
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if (push_ret < 0)
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{
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{
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@ -2118,7 +2118,7 @@ void DoPlayerMove(PLAYER* pp)
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actor->spr.cstat = save_cstat;
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actor->spr.cstat = save_cstat;
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PlayerCheckValidMove(pp);
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PlayerCheckValidMove(pp);
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push_ret = pushmove(pp->actor->spr.pos.XY(), pp->actor->getOffsetZ(), &pp->cursector, actor->clipdist, pp->p_ceiling_dist, pp->p_floor_dist - Z(16), CLIPMASK_PLAYER);
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push_ret = pushmove(pp->actor->spr.pos.XY(), pp->actor->getOffsetZ(), &pp->cursector, actor->clipdist, pp->p_ceiling_dist, pp->p_floor_dist - 16., CLIPMASK_PLAYER);
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if (push_ret < 0)
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if (push_ret < 0)
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{
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{
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