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- rewrote drawtile CVAR handling to render the image larger and allow using aliases.
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parent
97d76a01e4
commit
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1 changed files with 26 additions and 3 deletions
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@ -89,6 +89,7 @@
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#include "gamehud.h"
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#include "wipe.h"
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#include "i_interface.h"
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#include "texturemanager.h"
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CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, r_ticstability, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -395,7 +396,7 @@ void DrawOverlays()
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// Display
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//
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//==========================================================================
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CVAR(Int, drawtile, -1, 0) // debug stuff. Draws the tile with the given number on top of thze HUD
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CVAR(String, drawtile, "", 0) // debug stuff. Draws the tile with the given number on top of thze HUD
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void Display()
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{
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@ -454,9 +455,31 @@ void Display()
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if (nextwipe == wipe_None)
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{
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DrawOverlays();
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if (drawtile >= 0)
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if (drawtile[0])
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{
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DrawTexture(twod, tileGetTexture(drawtile), false, 0, 0, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_ScaleX, 2., DTA_ScaleY, 2., TAG_DONE);
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auto tex = TexMan.CheckForTexture(drawtile, ETextureType::Any);
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if (!tex.isValid()) tex = tileGetTextureID(atoi(drawtile));
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if (tex.isValid())
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{
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auto tx = TexMan.GetGameTexture(tex);
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if (tx)
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{
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int width = (int)tx->GetDisplayWidth();
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int height = (int)tx->GetDisplayHeight();
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int dwidth, dheight;
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if (width > height)
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{
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dwidth = screen->GetWidth() / 4;
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dheight = height * dwidth / width;
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}
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else
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{
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dheight = screen->GetHeight() / 4;
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dwidth = width * dheight / height;
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}
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DrawTexture(twod, tx, 0, 0, DTA_DestWidth, dwidth, DTA_DestHeight, dheight, TAG_DONE);
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}
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}
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}
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}
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else
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