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disable hidden switch heuristic of r1968
git-svn-id: https://svn.eduke32.com/eduke32@1972 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 4 deletions
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@ -1213,9 +1213,11 @@ static inline void prelevel(char g)
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for (i=headspritestat[STAT_DEFAULT]; i>=0; i=nextspritestat[i])
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{
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int32_t ii, dx, dy;
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int32_t ii;
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#if 0
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int32_t dx, dy;
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int16_t sprsec;
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#endif
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for (ii=0; ii<2; ii++)
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switch (DynamicTileMap[PN-1+ii])
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{
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@ -1232,7 +1234,7 @@ static inline void prelevel(char g)
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case POWERSWITCH1__STATIC:
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case LOCKSWITCH1__STATIC:
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case POWERSWITCH2__STATIC:
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#if 0
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dx = sintable[(sprite[i].ang+512)&2047]>>9;
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dy = sintable[(sprite[i].ang)&2047]>>9;
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@ -1251,7 +1253,7 @@ static inline void prelevel(char g)
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spriteext[i].flags |= SPREXT_TEMPINVISIBLE;
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sprite[i].cstat |= 32768;
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}
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#endif
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// invisi-make for both switch states, but the lower code only
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// for the 'on' state (*)
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if (ii==0)
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