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What the last commit said.
git-svn-id: https://svn.eduke32.com/eduke32@6302 1a8010ca-5511-0410-912e-c29ae57300e0
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1568cabdce
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9 changed files with 17 additions and 1 deletions
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@ -164,7 +164,7 @@ pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int3
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pthtyp *pth = (pthtyp *)Xcalloc(1, sizeof(pthtyp));
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pthtyp *pth = (pthtyp *)Xcalloc(1, sizeof(pthtyp));
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// possibly fetch an already loaded multitexture :_)
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// possibly fetch an already loaded multitexture :_)
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if (!drawingskybox && texcache_fetchmulti(pth, si, dapicnum, dameth))
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if (dapalnum == DETAILPAL && texcache_fetchmulti(pth, si, dapicnum, dameth))
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return pth;
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return pth;
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int32_t tilestat =
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int32_t tilestat =
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@ -1,3 +1,4 @@
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// This object is shared by the editors of *all* Build games!
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#include "compat.h"
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#include "compat.h"
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#include "keys.h"
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#include "keys.h"
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@ -15,6 +16,7 @@
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#include "lz4.h"
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#include "lz4.h"
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#include "xxhash.h"
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#include "xxhash.h"
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// XXX: This breaks editors for games other than Duke. The OSD needs a way to specify colors in abstract instead of concatenating palswap escape sequences.
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#include "common_game.h"
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#include "common_game.h"
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//////////////////// Key stuff ////////////////////
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//////////////////// Key stuff ////////////////////
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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// This object is shared by the editors of *all* Build games!
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#include "m32script.h"
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#include "m32script.h"
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#include "m32def.h"
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#include "m32def.h"
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#include "cache1d.h"
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#include "cache1d.h"
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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// This object is shared by the editors of *all* Build games!
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#include "compat.h"
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#include "compat.h"
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#include "m32script.h"
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#include "m32script.h"
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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// This object is shared by the editors of *all* Build games!
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#include "m32script.h"
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#include "m32script.h"
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#include "m32def.h"
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#include "m32def.h"
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#include "osd.h"
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#include "osd.h"
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@ -31,6 +31,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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**********************************************************************/
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**********************************************************************/
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// This object is shared by all Build games with MIDI playback!
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#include "compat.h"
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#include "compat.h"
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#include "music.h"
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#include "music.h"
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#include "_midi.h"
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#include "_midi.h"
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@ -32,6 +32,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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**********************************************************************/
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**********************************************************************/
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// This object is shared by all Build games with MIDI playback!
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#include "mpu401.h"
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#include "mpu401.h"
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#include "compat.h"
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#include "compat.h"
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#include "pragmas.h"
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#include "pragmas.h"
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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// This object is shared by all Build games with MIDI playback!
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#include "compat.h"
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#include "compat.h"
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#include "music.h"
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#include "music.h"
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#include "midi.h"
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#include "midi.h"
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@ -26,6 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* short. How strangely appropriate that seems.
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* short. How strangely appropriate that seems.
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*/
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*/
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// This object is shared by all Build games with MIDI playback!
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#define _NEED_SDLMIXER 1
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#define _NEED_SDLMIXER 1
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#include "compat.h"
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#include "compat.h"
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