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Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.
git-svn-id: https://svn.eduke32.com/eduke32@5839 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 23 additions and 21 deletions
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@ -4012,7 +4012,7 @@ finish_qsprintf:
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int const labelNum = *insptr++;
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int const lVar2 = *insptr++;
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int const sectNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : sprite[vm.spriteNum].sectnum;
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int32_t const nValue = Gv_GetVarX(lVar2);
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int const nValue = Gv_GetVarX(lVar2);
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VM_SetSector(sectNum, labelNum, nValue);
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continue;
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@ -4707,10 +4707,10 @@ finish_qsprintf:
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// OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n",
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// aGameArrays[j].szLabel, aGameArrays[j].size, newSize);
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intptr_t * const tmpar = oldSize != 0 ? (intptr_t *)Xmalloc(GAR_ELTSZ * oldSize) : NULL;
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intptr_t * const pArray = oldSize != 0 ? (intptr_t *)Xmalloc(GAR_ELTSZ * oldSize) : NULL;
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if (oldSize != 0)
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memcpy(tmpar, aGameArrays[tw].pValues, GAR_ELTSZ * oldSize);
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Bmemcpy(pArray, aGameArrays[tw].pValues, GAR_ELTSZ * oldSize);
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Baligned_free(aGameArrays[tw].pValues);
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@ -4718,10 +4718,12 @@ finish_qsprintf:
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aGameArrays[tw].size = newSize;
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if (oldSize != 0)
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memcpy(aGameArrays[tw].pValues, tmpar, GAR_ELTSZ * min(oldSize, newSize));
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Bmemcpy(aGameArrays[tw].pValues, pArray, GAR_ELTSZ * min(oldSize, newSize));
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if (newSize > oldSize)
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memset(&aGameArrays[tw].pValues[oldSize], 0, GAR_ELTSZ * (newSize - oldSize));
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Bmemset(&aGameArrays[tw].pValues[oldSize], 0, GAR_ELTSZ * (newSize - oldSize));
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Bfree(pArray);
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}
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continue;
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}
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