diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index ba49838f0..b429a56b6 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -4009,10 +4009,10 @@ finish_qsprintf: { tw = *insptr++; - int const labelNum = *insptr++; - int const lVar2 = *insptr++; - int const sectNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : sprite[vm.spriteNum].sectnum; - int32_t const nValue = Gv_GetVarX(lVar2); + int const labelNum = *insptr++; + int const lVar2 = *insptr++; + int const sectNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : sprite[vm.spriteNum].sectnum; + int const nValue = Gv_GetVarX(lVar2); VM_SetSector(sectNum, labelNum, nValue); continue; @@ -4424,9 +4424,9 @@ finish_qsprintf: case CON_GETPLAYERVAR: insptr++; { - int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr-1)) : vm.playerNum; - int const lVar1 = *insptr++; - int const lVar2 = *insptr++; + int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.playerNum; + int const lVar1 = *insptr++; + int const lVar2 = *insptr++; if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)) { @@ -4454,9 +4454,9 @@ finish_qsprintf: { tw = *insptr++; - int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; - int const labelNum = *insptr++; - int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0; + int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; + int const labelNum = *insptr++; + int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0; VM_SetSprite(spriteNum, labelNum, lParm2, Gv_GetVarX(*insptr++)); continue; @@ -4467,9 +4467,9 @@ finish_qsprintf: { tw = *insptr++; - int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; - int const labelNum = *insptr++; - int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0; + int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; + int const labelNum = *insptr++; + int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0; Gv_SetVarX(*insptr++, VM_GetSprite(spriteNum, labelNum, lParm2)); continue; @@ -4480,8 +4480,8 @@ finish_qsprintf: { tw = *insptr++; - int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; - int const labelNum = *insptr++; + int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; + int const labelNum = *insptr++; VM_SetTsprite(spriteNum, labelNum, Gv_GetVarX(*insptr++)); continue; @@ -4492,8 +4492,8 @@ finish_qsprintf: { tw = *insptr++; - int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; - int const labelNum = *insptr++; + int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVarX(tw) : vm.spriteNum; + int const labelNum = *insptr++; Gv_SetVarX(*insptr++, VM_GetTsprite(spriteNum, labelNum)); continue; @@ -4707,10 +4707,10 @@ finish_qsprintf: // OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", // aGameArrays[j].szLabel, aGameArrays[j].size, newSize); - intptr_t * const tmpar = oldSize != 0 ? (intptr_t *)Xmalloc(GAR_ELTSZ * oldSize) : NULL; + intptr_t * const pArray = oldSize != 0 ? (intptr_t *)Xmalloc(GAR_ELTSZ * oldSize) : NULL; if (oldSize != 0) - memcpy(tmpar, aGameArrays[tw].pValues, GAR_ELTSZ * oldSize); + Bmemcpy(pArray, aGameArrays[tw].pValues, GAR_ELTSZ * oldSize); Baligned_free(aGameArrays[tw].pValues); @@ -4718,10 +4718,12 @@ finish_qsprintf: aGameArrays[tw].size = newSize; if (oldSize != 0) - memcpy(aGameArrays[tw].pValues, tmpar, GAR_ELTSZ * min(oldSize, newSize)); + Bmemcpy(aGameArrays[tw].pValues, pArray, GAR_ELTSZ * min(oldSize, newSize)); if (newSize > oldSize) - memset(&aGameArrays[tw].pValues[oldSize], 0, GAR_ELTSZ * (newSize - oldSize)); + Bmemset(&aGameArrays[tw].pValues[oldSize], 0, GAR_ELTSZ * (newSize - oldSize)); + + Bfree(pArray); } continue; }