mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
Silenced lots of warnings pointed out by XCode.
This commit is contained in:
parent
d16d8f0d0e
commit
be9094cb97
26 changed files with 89 additions and 180 deletions
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@ -1337,33 +1337,6 @@ RESTART:
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return 0;
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}
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// Returns:
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// 0: all OK
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// -1: ID declaration was invalid:
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static int32_t S_DefineMusic(const char *ID, const char *name)
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{
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int32_t sel = MUS_FIRST_SPECIAL;
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Bassert(ID != NULL);
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if (!Bstrcmp(ID,"intro"))
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{
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sel = MUS_INTRO;
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}
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else if (!Bstrcmp(ID,"loading"))
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{
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sel = MUS_LOADING;
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}
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else
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{
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sel = levelGetMusicIdx(ID);
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if (sel < 0)
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return -1;
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}
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quoteMgr.InitializeQuote(sel, name);
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return 0;
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}
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static int parsedefinitions_game(scriptfile *, int);
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@ -432,7 +432,7 @@ void CDemo::LoadDemoInfo(void)
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#if B_BIG_ENDIAN == 1
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atf.signature = B_LITTLE32(atf.signature);
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atf.nVersion = B_LITTLE16(atf.nVersion);
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#endif, "."
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#endif
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if ((atf.signature == 0x1a4d4544 /* '\x1aMED' */&& atf.nVersion == BloodVersion)
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|| (atf.signature == 0x1a4d4445 /* '\x1aMDE' */ && atf.nVersion == BYTEVERSION))
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{
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@ -416,7 +416,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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//ThrowError("\nPlayer Control (SPRITE #%d):\n There is no player #%d", pSprite->index, pXSprite->data1);
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if (pXSprite->rxID && pXSprite->rxID != kChannelLevelStart)
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ThrowError("\nPlayer Control (SPRITE #%d) with Link command should have no RX ID!", pSprite->index, pXSprite->data1);
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ThrowError("\nPlayer Control (SPRITE #%d) with Link command should have no RX ID!", pSprite->index);
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if (pXSprite->txID && pXSprite->txID < kChannelUser)
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ThrowError("\nPlayer Control (SPRITE #%d):\nTX ID should be in range of %d and %d!", pSprite->index, kChannelUser, kChannelMax);
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@ -2506,7 +2506,7 @@ void condError(XSPRITE* pXCond, const char* pzFormat, ...) {
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va_list args;
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va_start(args, pzFormat);
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vsprintf(buffer2, pzFormat, args);
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ThrowError(Bstrcat(buffer, buffer2));
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ThrowError("%s%s", buffer, buffer2);
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}
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@ -403,48 +403,6 @@ int32_t wallfront(int32_t l1, int32_t l2)
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return -2;
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}
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//
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// spritewallfront (internal)
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//
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static inline int32_t spritewallfront(tspritetype const * const s, int32_t w)
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{
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auto const wal = (uwallptr_t)&wall[w];
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auto const wal2 = (uwallptr_t)&wall[wal->point2];
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const vec2_t v = { wal->x, wal->y };
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return dmulscale32(wal2->x - v.x, s->y - v.y, -(s->x - v.x), wal2->y - v.y) >= 0;
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}
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//
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// bunchfront (internal)
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//
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static inline int32_t bunchfront(int32_t b1, int32_t b2)
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{
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int b1f = bunchfirst[b1];
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int const x1b1 = xb1[b1f];
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int const x2b2 = xb2[bunchlast[b2]] + 1;
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if (x1b1 >= x2b2)
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return -1;
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int b2f = bunchfirst[b2];
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int const x1b2 = xb1[b2f];
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int const x2b1 = xb2[bunchlast[b1]] + 1;
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if (x1b2 >= x2b1)
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return -1;
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if (x1b1 >= x1b2)
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{
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for (; xb2[b2f] < x1b1; b2f = bunchp2[b2f]) { }
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return wallfront(b1f, b2f);
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}
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for (; xb2[b1f] < x1b2; b1f = bunchp2[b1f]) { }
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return wallfront(b1f, b2f);
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}
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//
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// animateoffs (internal)
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//
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@ -382,7 +382,7 @@ int32_t scriptfile_getsymbolvalue(char const *name, int32_t *val)
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sscanf(name + 2, "%" PRIx64 "", &x);
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if (EDUKE32_PREDICT_FALSE(x > UINT32_MAX))
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Printf("warning: number 0x%x" PRIx64 " truncated to 32 bits.\n", x);
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Printf("warning: number 0x%" PRIx64 " truncated to 32 bits.\n", x);
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*val = x;
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return 1;
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@ -181,7 +181,7 @@ class OpenALSoundStream : public SoundStream
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ALuint Source;
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std::atomic<bool> Playing;
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bool Looping;
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//bool Looping;
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ALfloat Volume;
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bool SetupSource()
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@ -227,7 +227,7 @@ class OpenALSoundStream : public SoundStream
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public:
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OpenALSoundStream(OpenALSoundRenderer *renderer)
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: Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f)
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: Renderer(renderer), Source(0), Playing(false), Volume(1.0f)
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{
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memset(Buffers, 0, sizeof(Buffers));
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Renderer->AddStream(this);
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@ -70,8 +70,8 @@ public:
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int GetNamespace() const override { return Namespace; }
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int GetFileOffset() { return Position; }
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FileReader *GetReader()
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int GetFileOffset() override { return Position; }
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FileReader *GetReader() override
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{
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if(!Compressed)
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{
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@ -80,7 +80,7 @@ public:
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}
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return NULL;
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}
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int FillCache()
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int FillCache() override
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{
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if(!Compressed)
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{
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@ -46,7 +46,7 @@ public:
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// FFont interface
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FGameTexture *GetChar(int code, int translation, int *const width, bool *redirected = nullptr) const override;
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int GetCharWidth (int code) const;
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int GetCharWidth (int code) const override;
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protected:
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FTextureID PicNum;
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@ -56,13 +56,13 @@ protected:
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public:
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FVoxelModel(FVoxel *voxel, bool owned);
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~FVoxelModel();
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bool Load(const char * fn, int lumpnum, const char * buffer, int length);
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bool Load(const char * fn, int lumpnum, const char * buffer, int length) override;
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void Initialize();
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virtual int FindFrame(const char * name);
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virtual void RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation=0);
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virtual void AddSkins(uint8_t *hitlist);
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virtual int FindFrame(const char * name) override;
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virtual void RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation=0) override;
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virtual void AddSkins(uint8_t *hitlist) override;
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FTextureID GetPaletteTexture() const { return mPalette; }
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void BuildVertexBuffer(FModelRenderer *renderer);
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void BuildVertexBuffer(FModelRenderer *renderer) override;
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float getAspectFactor(float vscale) override;
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};
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@ -58,7 +58,7 @@ public:
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void Swap();
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bool IsHWGammaActive() const { return HWGammaActive; }
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void SetVSync(bool vsync);
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void SetVSync(bool vsync) override;
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void Draw2D() override;
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void PostProcessScene(bool swscene, int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D) override;
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@ -269,10 +269,10 @@ public:
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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virtual void SetValue(void *addr, int val);
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virtual void SetValue(void *addr, double val);
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virtual int GetValueInt(void *addr) const;
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virtual double GetValueFloat(void *addr) const;
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virtual void SetValue(void *addr, int val) override;
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virtual void SetValue(void *addr, double val) override;
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virtual int GetValueInt(void *addr) const override;
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virtual double GetValueFloat(void *addr) const override;
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virtual bool isNumeric() override { return IntCompatible; }
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bool Unsigned;
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@ -299,10 +299,10 @@ public:
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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virtual void SetValue(void *addr, int val);
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virtual void SetValue(void *addr, double val);
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virtual int GetValueInt(void *addr) const;
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virtual double GetValueFloat(void *addr) const;
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virtual void SetValue(void *addr, int val) override;
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virtual void SetValue(void *addr, double val) override;
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virtual int GetValueInt(void *addr) const override;
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virtual double GetValueFloat(void *addr) const override;
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virtual bool isNumeric() override { return true; }
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protected:
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void SetOps();
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@ -410,8 +410,8 @@ public:
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reader = r;
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}
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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bool IsMatch(intptr_t id1, intptr_t id2) const override;
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void GetTypeIDs(intptr_t &id1, intptr_t &id2) const override;
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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@ -454,8 +454,8 @@ public:
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bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
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void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) override;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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bool IsMatch(intptr_t id1, intptr_t id2) const override;
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void GetTypeIDs(intptr_t &id1, intptr_t &id2) const override;
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};
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// Compound types -----------------------------------------------------------
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@ -478,8 +478,8 @@ public:
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unsigned int ElementCount;
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unsigned int ElementSize;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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bool IsMatch(intptr_t id1, intptr_t id2) const override;
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void GetTypeIDs(intptr_t &id1, intptr_t &id2) const override;
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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|
@ -506,8 +506,8 @@ public:
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PType *ElementType;
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PStruct *BackingType;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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bool IsMatch(intptr_t id1, intptr_t id2) const override;
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void GetTypeIDs(intptr_t &id1, intptr_t &id2) const override;
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void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
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|
@ -539,8 +539,8 @@ public:
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VMFunction *mConstructor = nullptr;
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VMFunction *mDestructor = nullptr;
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virtual PField *AddField(FName name, PType *type, uint32_t flags=0);
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virtual PField *AddNativeField(FName name, PType *type, size_t address, uint32_t flags = 0, int bitvalue = 0);
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PField *AddField(FName name, PType *type, uint32_t flags=0) override;
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PField *AddNativeField(FName name, PType *type, size_t address, uint32_t flags = 0, int bitvalue = 0) override;
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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|
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|
@ -77,7 +77,7 @@ protected:
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int CopyPixels(FBitmap *bmp, int conversion) override;
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
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void CopyToBlock(uint8_t *dest, int dwidth, int dheight, FImageSource *source, int xpos, int ypos, int rotate, const uint8_t *translation, int style);
|
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void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor);
|
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void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor) override;
|
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|
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};
|
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|
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|
|
|
@ -302,7 +302,7 @@ CCMD(togglemouseaim)
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in_mousemode = !in_mousemode;
|
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if (!silentmouseaimtoggle)
|
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{
|
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Printf(PRINT_MEDIUM|PRINT_NOTIFY, in_mousemode? GStrings("TXT_MOUSEAIMON") : GStrings("TXT_MOUSEAIMOFF"));
|
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Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s\n", in_mousemode? GStrings("TXT_MOUSEAIMON") : GStrings("TXT_MOUSEAIMOFF"));
|
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}
|
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}
|
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|
||||
|
|
|
@ -82,7 +82,6 @@ class DAnmPlayer : public DScreenJob
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TArray<uint8_t> buffer;
|
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int numframes = 0;
|
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int curframe = 1;
|
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int lastframe = -1;
|
||||
int frametime = 0;
|
||||
int ototalclock = 0;
|
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AnimTextures animtex;
|
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|
@ -241,7 +240,6 @@ class ScreenJobRunner
|
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int index = -1;
|
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float screenfade;
|
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bool clearbefore;
|
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bool skipped = false;
|
||||
uint64_t startTime = -1;
|
||||
uint64_t lastTime = -1;
|
||||
int actionState;
|
||||
|
|
|
@ -159,6 +159,7 @@ public:
|
|||
};
|
||||
|
||||
DBaseStatusBar ();
|
||||
virtual ~DBaseStatusBar() = default;
|
||||
void SetSize(int reltop = 32, int hres = 320, int vres = 200, int hhres = -1, int hvres = -1);
|
||||
|
||||
void ShowPlayerName ();
|
||||
|
|
|
@ -166,6 +166,7 @@ int ReadFrame(FileReader &fp, uint8_t *palette)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void ServeSample(const char** ptr, uint32_t* length)
|
||||
{
|
||||
//mutex_lock(&mutex);
|
||||
|
@ -183,6 +184,7 @@ static void ServeSample(const char** ptr, uint32_t* length)
|
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|
||||
//mutex_unlock(&mutex);
|
||||
}
|
||||
#endif
|
||||
|
||||
void PlayMovie(const char* fileName)
|
||||
{
|
||||
|
@ -276,4 +278,5 @@ void PlayMovie(const char* fileName)
|
|||
inputState.keyGetChar();
|
||||
}
|
||||
}
|
||||
|
||||
END_PS_NS
|
||||
|
|
|
@ -695,14 +695,14 @@ public:
|
|||
|
||||
for (int i = 0; i < playerswhenstarted; i++)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%-4ld", i + 1);
|
||||
mysnprintf(tempbuf, 32, "%-4d", i + 1);
|
||||
MiniText(92 + (i * 23), 80, tempbuf, 0, -1, 3);
|
||||
}
|
||||
|
||||
for (int i = 0; i < playerswhenstarted; i++)
|
||||
{
|
||||
int xfragtotal = 0;
|
||||
mysnprintf(tempbuf, 32, "%ld", i + 1);
|
||||
mysnprintf(tempbuf, 32, "%d", i + 1);
|
||||
|
||||
MiniText(30, 90 + t, tempbuf, 0);
|
||||
MiniText(38, 90 + t, ud.user_name[i], 0, -1, ps[i].palookup);
|
||||
|
@ -712,13 +712,13 @@ public:
|
|||
int frag = frags[i][y];
|
||||
if (i == y)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%-4ld", ps[y].fraggedself);
|
||||
mysnprintf(tempbuf, 32, "%-4d", ps[y].fraggedself);
|
||||
MiniText(92 + (y * 23), 90 + t, tempbuf, 0, -1, 2);
|
||||
xfragtotal -= ps[y].fraggedself;
|
||||
}
|
||||
else
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%-4ld", frag);
|
||||
mysnprintf(tempbuf, 32, "%-4d", frag);
|
||||
MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
|
||||
xfragtotal += frag;
|
||||
}
|
||||
|
@ -731,7 +731,7 @@ public:
|
|||
*/
|
||||
}
|
||||
|
||||
mysnprintf(tempbuf, 32, "%-4ld", xfragtotal);
|
||||
mysnprintf(tempbuf, 32, "%-4d", xfragtotal);
|
||||
MiniText(101 + (8 * 23), 90 + t, tempbuf, 0, -1, 2);
|
||||
|
||||
t += 7;
|
||||
|
@ -747,7 +747,7 @@ public:
|
|||
int frag = frags[i][y];
|
||||
yfragtotal += frag;
|
||||
}
|
||||
mysnprintf(tempbuf, 32, "%-4ld", yfragtotal);
|
||||
mysnprintf(tempbuf, 32, "%-4d", yfragtotal);
|
||||
MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0, -1, 2);
|
||||
}
|
||||
|
||||
|
@ -784,7 +784,7 @@ public:
|
|||
|
||||
void FormatTime(int time, char* tempbuf)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%02ld:%02ld", (time / (26 * 60)) % 60, (time / 26) % 60);
|
||||
mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
|
||||
}
|
||||
|
||||
void PrintTime(int totalclock)
|
||||
|
@ -838,18 +838,18 @@ public:
|
|||
bonuscnt++;
|
||||
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
mysnprintf(tempbuf, 32, "%-3ld", ps[myconnectindex].actors_killed);
|
||||
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
|
||||
GameText((320 >> 2) + 70, 93 + 9, tempbuf, 0);
|
||||
if (ud.player_skill > 3)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, GStrings("TXT_N_A"));
|
||||
mysnprintf(tempbuf, 32, "%s", GStrings("TXT_N_A"));
|
||||
GameText((320 >> 2) + 70, 99 + 4 + 9, tempbuf, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed) < 0)
|
||||
mysnprintf(tempbuf, 32, "%-3ld", 0);
|
||||
else mysnprintf(tempbuf, 32, "%-3ld", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
||||
mysnprintf(tempbuf, 32, "%-3d", 0);
|
||||
else mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
||||
GameText((320 >> 2) + 70, 99 + 4 + 9, tempbuf, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -285,14 +285,14 @@ public:
|
|||
|
||||
for (int i = 0; i < playerswhenstarted; i++)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%-4ld", i + 1);
|
||||
mysnprintf(tempbuf, 32, "%-4d", i + 1);
|
||||
MiniText(92 + (i * 23), 80, tempbuf, 0);
|
||||
}
|
||||
|
||||
for (int i = 0; i < playerswhenstarted; i++)
|
||||
{
|
||||
int xfragtotal = 0;
|
||||
mysnprintf(tempbuf, 32, "%ld", i + 1);
|
||||
mysnprintf(tempbuf, 32, "%d", i + 1);
|
||||
|
||||
MiniText(30, 90 + t, tempbuf, 0);
|
||||
MiniText(38, 90 + t, ud.user_name[i], 0, -1, ps[i].palookup);
|
||||
|
@ -302,13 +302,13 @@ public:
|
|||
int frag = frags[i][y];
|
||||
if (i == y)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%-4ld", ps[y].fraggedself);
|
||||
mysnprintf(tempbuf, 32, "%-4d", ps[y].fraggedself);
|
||||
MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
|
||||
xfragtotal -= ps[y].fraggedself;
|
||||
}
|
||||
else
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%-4ld", frag);
|
||||
mysnprintf(tempbuf, 32, "%-4d", frag);
|
||||
MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
|
||||
xfragtotal += frag;
|
||||
}
|
||||
|
@ -321,7 +321,7 @@ public:
|
|||
*/
|
||||
}
|
||||
|
||||
mysnprintf(tempbuf, 32, "%-4ld", xfragtotal);
|
||||
mysnprintf(tempbuf, 32, "%-4d", xfragtotal);
|
||||
MiniText(101 + (8 * 23), 90 + t, tempbuf, 0);
|
||||
|
||||
t += 7;
|
||||
|
@ -337,7 +337,7 @@ public:
|
|||
int frag = frags[i][y];
|
||||
yfragtotal += frag;
|
||||
}
|
||||
mysnprintf(tempbuf, 32, "%-4ld", yfragtotal);
|
||||
mysnprintf(tempbuf, 32, "%-4d", yfragtotal);
|
||||
MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0);
|
||||
}
|
||||
|
||||
|
@ -380,7 +380,7 @@ public:
|
|||
|
||||
void FormatTime(int time, char* tempbuf)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, "%02ld:%02ld", (time / (26 * 60)) % 60, (time / 26) % 60);
|
||||
mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
|
||||
}
|
||||
|
||||
void PrintTime(int totalclock)
|
||||
|
@ -430,18 +430,18 @@ public:
|
|||
bonuscnt++;
|
||||
S_PlaySound(442, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
mysnprintf(tempbuf, 32, "%-3ld", ps[myconnectindex].actors_killed);
|
||||
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
|
||||
BigText(231, 112, tempbuf, -1);
|
||||
if (ud.player_skill > 3)
|
||||
{
|
||||
mysnprintf(tempbuf, 32, GStrings("TXT_N_A"));
|
||||
mysnprintf(tempbuf, 32, "%s", GStrings("TXT_N_A"));
|
||||
BigText(231, 128, tempbuf, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed) < 0)
|
||||
mysnprintf(tempbuf, 32, "%-3ld", 0);
|
||||
else mysnprintf(tempbuf, 32, "%-3ld", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
||||
mysnprintf(tempbuf, 32, "%-3d", 0);
|
||||
else mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
||||
BigText(231, 128, tempbuf, -1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2781,7 +2781,7 @@ void handle_se14(int i, bool checkstat, int RPG, int JIBS6)
|
|||
|
||||
if (s->owner == -1)
|
||||
{
|
||||
I_Error("Could not find any locators for SE# 6 and 14 with a hitag of %ld.", t[3]);
|
||||
I_Error("Could not find any locators for SE# 6 and 14 with a hitag of %d.", t[3]);
|
||||
}
|
||||
|
||||
int j = ldist(&sprite[s->owner], s);
|
||||
|
|
|
@ -257,11 +257,11 @@ void ConCompiler::ReportError(int error)
|
|||
fn, line_number, parsebuf);
|
||||
break;
|
||||
case ERROR_CLOSEBRACKET:
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '}' than '{' before '%s'.\n",
|
||||
Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Found more '}' than '{' before '%s'.\n",
|
||||
fn, line_number, parsebuf);
|
||||
break;
|
||||
case ERROR_NOENDSWITCH:
|
||||
Printf(TEXTCOLOR_RED " * ERROR!%s(%s, line %d) Did not find endswitch before '%s'.\n",
|
||||
Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Did not find endswitch before '%s'.\n",
|
||||
fn, line_number, parsebuf);
|
||||
break;
|
||||
|
||||
|
@ -815,15 +815,15 @@ int ConCompiler::parsecommand()
|
|||
if (strlen(parselabel) > (MAXVARLABEL - 1))
|
||||
{
|
||||
warningcount++;
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Variable Name '%s' too int (max is %d)\n", fn, line_number, parselabel, MAXVARLABEL - 1);
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Variable Name '%s' too int (max is %d)\n", fn, line_number, parselabel.GetChars(), MAXVARLABEL - 1);
|
||||
return 0;
|
||||
}
|
||||
int res = AddGameVar(parselabel, j, lnum & (~(GAMEVAR_FLAG_DEFAULT | GAMEVAR_FLAG_SECRET)));
|
||||
if (res < 0)
|
||||
{
|
||||
errorcount++;
|
||||
if (res == -1) Printf(TEXTCOLOR_RED " * ERROR.(%s, line %d) Duplicate game variable definition '%s'.\n", fn, line_number, parselabel);
|
||||
else if (res == -2) Printf(TEXTCOLOR_RED " * ERROR.(%s, line %d) '%s' maximum number of game variables exceeded.\n", fn, line_number, parselabel);
|
||||
if (res == -1) Printf(TEXTCOLOR_RED " * ERROR.(%s, line %d) Duplicate game variable definition '%s'.\n", fn, line_number, parselabel.GetChars());
|
||||
else if (res == -2) Printf(TEXTCOLOR_RED " * ERROR.(%s, line %d) '%s' maximum number of game variables exceeded.\n", fn, line_number, parselabel.GetChars());
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -890,7 +890,7 @@ int ConCompiler::parsecommand()
|
|||
if (labels[i].compare(parselabel) == 0)
|
||||
{
|
||||
warningcount++;
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate move '%s' ignored.\n", fn, line_number, parselabel);
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate move '%s' ignored.\n", fn, line_number, parselabel.GetChars());
|
||||
break;
|
||||
}
|
||||
if (i == labels.Size())
|
||||
|
@ -1016,7 +1016,7 @@ int ConCompiler::parsecommand()
|
|||
if (lnum >= 0)
|
||||
{
|
||||
warningcount++;
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate ai '%s' ignored.\n", fn, line_number, parselabel);
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate ai '%s' ignored.\n", fn, line_number, parselabel.GetChars());
|
||||
}
|
||||
else appendlabeladdress(LABEL_AI);
|
||||
|
||||
|
@ -1056,7 +1056,7 @@ int ConCompiler::parsecommand()
|
|||
if (lnum >= 0)
|
||||
{
|
||||
warningcount++;
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate event '%s' ignored.\n", fn, line_number, parselabel);
|
||||
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate event '%s' ignored.\n", fn, line_number, parselabel.GetChars());
|
||||
}
|
||||
else appendlabeladdress(LABEL_ACTION);
|
||||
|
||||
|
@ -1628,7 +1628,7 @@ int ConCompiler::parsecommand()
|
|||
k = popscriptvalue();
|
||||
if (k >= MAXQUOTES)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Quote number exceeds limit of %d.\n", line_number, MAXQUOTES);
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Quote number exceeds limit of %d.\n", fn, line_number, MAXQUOTES);
|
||||
errorcount++;
|
||||
}
|
||||
|
||||
|
@ -1679,14 +1679,14 @@ int ConCompiler::parsecommand()
|
|||
case concmd_endevent:
|
||||
if (parsing_event == 0)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'endevent' without defining 'onevent'.\n", line_number);
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'endevent' without defining 'onevent'.\n", fn, line_number);
|
||||
errorcount++;
|
||||
}
|
||||
// else
|
||||
{
|
||||
if (num_squigilly_brackets > 0)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'endevent'.\n", line_number);
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'endevent'.\n", fn, line_number);
|
||||
errorcount++;
|
||||
}
|
||||
parsing_event = 0;
|
||||
|
@ -1698,14 +1698,14 @@ int ConCompiler::parsecommand()
|
|||
case concmd_enda:
|
||||
if (parsing_actor == 0)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'enda' without defining 'actor'.\n", line_number);
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'enda' without defining 'actor'.\n", fn, line_number);
|
||||
errorcount++;
|
||||
}
|
||||
// else
|
||||
{
|
||||
if (num_squigilly_brackets > 0)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'enda'.\n", line_number);
|
||||
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'enda'.\n", fn, line_number);
|
||||
errorcount++;
|
||||
}
|
||||
parsing_actor = 0;
|
||||
|
|
|
@ -666,7 +666,7 @@ int ParseState::parse(void)
|
|||
break;
|
||||
case concmd_debug:
|
||||
insptr++;
|
||||
Printf("%ld\n",*insptr);
|
||||
Printf("%d\n",*insptr);
|
||||
insptr++;
|
||||
break;
|
||||
case concmd_endofgame:
|
||||
|
@ -1346,7 +1346,7 @@ int ParseState::parse(void)
|
|||
{
|
||||
DPrintf(DMSG_NOTIFY, " (Global)");
|
||||
}
|
||||
DPrintf(DMSG_NOTIFY, " =%ld", GetGameVarID(*insptr, g_i, g_p));
|
||||
DPrintf(DMSG_NOTIFY, " =%d", GetGameVarID(*insptr, g_i, g_p));
|
||||
insptr++;
|
||||
break;
|
||||
}
|
||||
|
@ -1588,8 +1588,8 @@ int ParseState::parse(void)
|
|||
break;
|
||||
|
||||
default:
|
||||
Printf(TEXTCOLOR_RED "Unrecognized PCode of %ld in parse. Killing current sprite.\n",*insptr);
|
||||
Printf(TEXTCOLOR_RED "Offset=%0lX\n",insptr-ScriptCode.Data());
|
||||
Printf(TEXTCOLOR_RED "Unrecognized PCode of %d in parse. Killing current sprite.\n",*insptr);
|
||||
Printf(TEXTCOLOR_RED "Offset=%0X\n",int(insptr-ScriptCode.Data()));
|
||||
killit_flag = 1;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -155,7 +155,7 @@ void nonsharedkeys(void)
|
|||
{
|
||||
if (SHIFTS_IS_PRESSED)
|
||||
{
|
||||
Printf(PRINT_NOTIFY, *CombatMacros[taunt - 1]);
|
||||
Printf(PRINT_NOTIFY, "%s", **CombatMacros[taunt - 1]);
|
||||
//Net_SendTaunt(taunt);
|
||||
return;
|
||||
}
|
||||
|
@ -715,30 +715,6 @@ enum
|
|||
MAXVELMOTO = 120,
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// This one's from VoidSW, not EDuke32
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static fix16_t GetDeltaQ16Angle(fix16_t ang1, fix16_t ang2)
|
||||
{
|
||||
// Look at the smaller angle if > 1024 (180 degrees)
|
||||
if (fix16_abs(ang1 - ang2) > fix16_from_int(1024))
|
||||
{
|
||||
if (ang1 <= fix16_from_int(1024))
|
||||
ang1 += fix16_from_int(2048);
|
||||
|
||||
if (ang2 <= fix16_from_int(1024))
|
||||
ang2 += fix16_from_int(2048);
|
||||
}
|
||||
|
||||
//if (ang1 - ang2 == -fix16_from_int(1024))
|
||||
// return(fix16_from_int(1024));
|
||||
|
||||
return ang1 - ang2;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// handles the input bits
|
||||
|
|
|
@ -552,7 +552,7 @@ bool checkhitswitch_d(int snum, int w, int switchtype)
|
|||
x = headspritestat[3];
|
||||
while (x >= 0)
|
||||
{
|
||||
if (((sprite[x].hitag) == lotag))
|
||||
if (sprite[x].hitag == lotag)
|
||||
{
|
||||
switch (sprite[x].lotag)
|
||||
{
|
||||
|
|
|
@ -826,7 +826,7 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
|
|||
x = headspritestat[3];
|
||||
while (x >= 0)
|
||||
{
|
||||
if (((sprite[x].hitag) == lotag))
|
||||
if (sprite[x].hitag == lotag)
|
||||
{
|
||||
switch (sprite[x].lotag)
|
||||
{
|
||||
|
|
|
@ -533,7 +533,7 @@ void initwaterdrip(int j, int i)
|
|||
auto sp = &sprite[i];
|
||||
int sect = sp->sectnum;
|
||||
auto t = hittype[i].temp_data;
|
||||
if (j >= 0 && sprite[j].statnum == 10 || sprite[j].statnum == 1)
|
||||
if (j >= 0 && (sprite[j].statnum == 10 || sprite[j].statnum == 1))
|
||||
{
|
||||
sp->shade = 32;
|
||||
if (sprite[j].pal != 1)
|
||||
|
@ -971,7 +971,7 @@ void spawneffector(int i)
|
|||
}
|
||||
if (j == MAXSPRITES)
|
||||
{
|
||||
I_Error("Found lonely Sector Effector (lotag 0) at (%ld,%ld)\n", sp->x, sp->y);
|
||||
I_Error("Found lonely Sector Effector (lotag 0) at (%d,%d)\n", sp->x, sp->y);
|
||||
}
|
||||
sp->owner = j;
|
||||
}
|
||||
|
@ -987,7 +987,7 @@ void spawneffector(int i)
|
|||
tempwallptr++;
|
||||
if (tempwallptr > 2047)
|
||||
{
|
||||
I_Error("Too many moving sectors at (%ld,%ld).\n", wall[s].x, wall[s].y);
|
||||
I_Error("Too many moving sectors at (%d,%d).\n", wall[s].x, wall[s].y);
|
||||
}
|
||||
}
|
||||
if (sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5)
|
||||
|
@ -1018,7 +1018,7 @@ void spawneffector(int i)
|
|||
|
||||
if (j == 0)
|
||||
{
|
||||
I_Error("Subway found no zero'd sectors with locators\nat (%ld,%ld).\n", sp->x, sp->y);
|
||||
I_Error("Subway found no zero'd sectors with locators\nat (%d,%d).\n", sp->x, sp->y);
|
||||
}
|
||||
|
||||
sp->owner = -1;
|
||||
|
|
|
@ -702,8 +702,8 @@ int spawn_d(int j, int pn)
|
|||
}
|
||||
else { // Twentieth Anniversary World Tour addition
|
||||
if ((sp->pal == 1 && ud.multimode > 1) // Single-game Only
|
||||
|| (sp->pal == 2 && (ud.multimode == 1 || ud.multimode > 1 && ud.coop != 1)) // Co-op Only
|
||||
|| (sp->pal == 3 && (ud.multimode == 1 || ud.multimode > 1 && ud.coop == 1))) // Dukematch Only
|
||||
|| (sp->pal == 2 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop != 1))) // Co-op Only
|
||||
|| (sp->pal == 3 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop == 1)))) // Dukematch Only
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i, 5);
|
||||
|
|
Loading…
Reference in a new issue