- Duke: Fix chaingunner spit velocity that was still in fixed point.

* Fixes #742.
This commit is contained in:
Mitchell Richters 2022-11-11 21:34:23 +11:00
parent 60366d298e
commit bd5d96df10

View file

@ -567,7 +567,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == SPIT) vel = 292;
if (atwith == SPIT) vel = 292 / 16.;
else
{
if (atwith == COOLEXPLOSION1)