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- Duke: Fix chaingunner spit velocity that was still in fixed point.
* Fixes #742.
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@ -567,7 +567,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
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if (actor->spr.extra >= 0) actor->spr.shade = -96;
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scount = 1;
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if (atwith == SPIT) vel = 292;
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if (atwith == SPIT) vel = 292 / 16.;
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else
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{
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if (atwith == COOLEXPLOSION1)
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