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- SW: use correct sky scale in Polymost.
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@ -1810,7 +1810,7 @@ void SpriteSetup(void)
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pskybits_override = actor->spr.lotag;
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if (SP_TAG4(actor) > 2048)
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parallaxyscale_override = SP_TAG4(actor);
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defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 65536.f);
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defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 8192.f);
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KillActor(actor);
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break;
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}
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