- SW: use correct sky scale in Polymost.

This commit is contained in:
Christoph Oelckers 2022-01-23 12:44:22 +01:00
parent e64a6f7e30
commit bd22aeb0d9

View file

@ -1810,7 +1810,7 @@ void SpriteSetup(void)
pskybits_override = actor->spr.lotag;
if (SP_TAG4(actor) > 2048)
parallaxyscale_override = SP_TAG4(actor);
defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 65536.f);
defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 8192.f);
KillActor(actor);
break;
}