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- fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower.
Fixes #356
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parent
0c60b28ea1
commit
bd183ad682
2 changed files with 23 additions and 23 deletions
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@ -1799,7 +1799,7 @@ int ConCompiler::parsecommand()
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max_ammo_amount[8] = parseone();
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max_ammo_amount[9] = parseone();
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if (isPlutoPak() || isRR()) max_ammo_amount[11] = parseone();
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if (isRR() || isWorldTour()) max_ammo_amount[12] = parseone();
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if (isRR()) max_ammo_amount[12] = parseone();
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camerashitable = parseone();
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numfreezebounces = parseone();
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freezerhurtowner = parseone();
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@ -1808,6 +1808,7 @@ int ConCompiler::parsecommand()
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spriteqamount = clamp(parseone(), 0, 1024);
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lasermode = parseone();
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}
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if (isWorldTour()) max_ammo_amount[12] = parseone();
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if (isRRRA())
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{
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max_ammo_amount[13] = parseone();
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@ -175,8 +175,7 @@ int animateknuckles(int gs, int snum, double hard_landing, double look_anghalf,
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else
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pal = sector[ps[snum].cursectnum].floorpal;
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auto pic = isWorldTour() ? CRACKKNUCKLESWIDE : CRACKKNUCKLES;
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hud_drawpal(160 + (getavel(snum) / 16.) - look_anghalf, looking_arc + 180 - horiz16th, pic + knuckle_frames[ps[snum].knuckle_incs >> 1], gs, 4, pal);
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hud_drawpal(160 + (getavel(snum) / 16.) - look_anghalf, looking_arc + 180 - horiz16th, CRACKKNUCKLES + knuckle_frames[ps[snum].knuckle_incs >> 1], gs, 4, pal);
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return 1;
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}
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@ -477,7 +476,7 @@ void displayweapon_d(int snum, double smoothratio)
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if (*kb < (isWW2GI() ? aplWeaponTotalTime[RPG_WEAPON][snum] : 8))
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{
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hud_drawpal(weapon_xoffset + 164, (looking_arc * 2.) + 176 - gun_pos,
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rpgpic + (*kb >> 1), gs, o | pin, pal);
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RPGGUN + (*kb >> 1), gs, o | pin, pal);
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}
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else if (isWW2GI())
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{
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@ -852,46 +851,46 @@ void displayweapon_d(int snum, double smoothratio)
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else
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{
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pin = (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto pic = isWorldTour() ? FIRSTGUNRELOAD - 4 : FIRSTGUN; // I do not want to edit all code below
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auto pic_5 = isWorldTour() ? FIRSTGUNRELOADWIDE : FIRSTGUN+5;
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const int WEAPON2_RELOAD_TIME = 50;
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auto reload_time = isWW2GI() ? aplWeaponReload[PISTOL_WEAPON][snum] : WEAPON2_RELOAD_TIME;
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if (*kb < 10)
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hud_drawpal(194 - look_anghalf, looking_arc + 230 - gun_pos, pic + 4, gs, o|pin, pal);
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hud_drawpal(194 - look_anghalf, looking_arc + 230 - gun_pos, FIRSTGUN + 4, gs, o|pin, pal);
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else if (*kb < 15)
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{
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hud_drawpal(244 - (kickback_pic * 8.) - look_anghalf, looking_arc + 130 - gun_pos + (kickback_pic * 16.), pic + 6, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(244 - (kickback_pic * 8.) - look_anghalf, looking_arc + 130 - gun_pos + (kickback_pic * 16.), FIRSTGUN + 6, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 20)
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{
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hud_drawpal(124 + (kickback_pic * 2.) - look_anghalf, looking_arc + 430 - gun_pos - (kickback_pic * 8.), pic + 6, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(124 + (kickback_pic * 2.) - look_anghalf, looking_arc + 430 - gun_pos - (kickback_pic * 8.), FIRSTGUN + 6, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < (reload_time - 12))
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{
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, pic + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < (reload_time - 6))
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{
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, pic + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < (reload_time))
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic + 5, gs, o, pal);
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o, pal);
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else if (*kb < 23)
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{
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, pic + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 25)
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{
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, pic + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 27)
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic + 5, gs, o | pin, pal);
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o | pin, pal);
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}
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};
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@ -1100,10 +1099,10 @@ void displayweapon_d(int snum, double smoothratio)
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looking_arc += rand() & 3;
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}
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gun_pos -= 16;
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, pic + 2, -32, o|pin, pal);
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 235 - gun_pos, pic + 3 + cat_frames[*kb % 6], -32, o | pin, pal);
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, isWorldTour() ? FREEZEFIREWIDE : FREEZE + 2, -32, o|pin, pal);
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 235 - gun_pos, FREEZE + 3 + cat_frames[*kb % 6], -32, o | pin, pal);
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}
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else hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, pic, gs, o | pin, pal);
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else hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, isWorldTour() ? FREEZEWIDE : FREEZE, gs, o | pin, pal);
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};
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//---------------------------------------------------------------------------
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