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- SW: Pitch-adjusted velocity for InitFistAttack()
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1 changed files with 3 additions and 2 deletions
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@ -12425,9 +12425,10 @@ int InitFistAttack(PLAYER* pp)
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// all this is to break glass
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// all this is to break glass
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{
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{
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HitInfo hit{};
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HitInfo hit{};
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double daz = pp->horizon.horiz.Tan() * 1000. - (RandomRangeF(24000 / 256.) - 12000 / 256.);
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double dax = 1024., daz = 0;
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auto daang = pp->angle.ang;
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auto daang = pp->angle.ang;
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FAFhitscan(pp->pos, pp->cursector, DVector3(pp->angle.ang.ToVector() * 1024, daz), hit, CLIPMASK_MISSILE);
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setFreeAimVelocity(dax, daz, pp->horizon.horiz, 1000. - (RandomRangeF(24000 / 256.) - 12000 / 256.));
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FAFhitscan(pp->pos, pp->cursector, DVector3(pp->angle.ang.ToVector() * dax, daz), hit, CLIPMASK_MISSILE);
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if (hit.hitSector == nullptr)
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if (hit.hitSector == nullptr)
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return 0;
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return 0;
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