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New player structures "frags" and "deaths"
player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6563 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1063,6 +1063,8 @@ const memberlabel_t PlayerLabels[]=
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{ "hudpal", PLAYER_HUDPAL, 0, 0 },
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{ "index", PLAYER_INDEX, 0, 0 },
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{ "connected", PLAYER_CONNECTED, 0, 0 },
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{ "frags", PLAYER_FRAGS, LABEL_HASPARM2, MAXPLAYERS },
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{ "deaths", PLAYER_DEATHS, 0, 0 },
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{ NULL, -1, 0, 0 } // END OF LIST
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};
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@ -406,6 +406,8 @@ enum PlayerLabel_t
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PLAYER_HUDPAL,
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PLAYER_INDEX,
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PLAYER_CONNECTED,
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PLAYER_FRAGS,
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PLAYER_DEATHS,
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PLAYER_END
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};
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@ -575,6 +575,13 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
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case PLAYER_HUDPAL: labelNum = P_GetHudPal(ps); break;
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case PLAYER_INDEX: labelNum = playerNum; break;
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case PLAYER_CONNECTED: labelNum = g_player[playerNum].playerquitflag; break;
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case PLAYER_FRAGS:
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if (playerNum == lParm2)
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labelNum = ps->fraggedself;
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else
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labelNum = g_player[playerNum].frags[lParm2];
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break;
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case PLAYER_DEATHS: labelNum = g_player[playerNum].frags[playerNum]; break;
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default: labelNum = -1; break;
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}
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@ -764,6 +771,13 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
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case PLAYER_LAST_QUICK_KICK: ps->last_quick_kick = iSet; break;
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case PLAYER_AUTOSTEP: ps->autostep = iSet; break;
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case PLAYER_AUTOSTEP_SBW: ps->autostep_sbw = iSet; break;
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case PLAYER_FRAGS:
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if (playerNum == lParm2)
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ps->fraggedself = iSet;
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else
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g_player[playerNum].frags[lParm2] = iSet;
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break;
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case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = iSet; break;
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default: break;
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}
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}
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