change gl_texture_filter default to 5

This commit is contained in:
Simon 2023-06-25 14:51:10 +01:00
parent 4c6728e184
commit bbc0392d9f

View file

@ -120,13 +120,9 @@ CUSTOM_CVARD(Float, gl_texture_filter_anisotropic, 8.f, CVAR_ARCHIVE | CVAR_GLOB
screen->SetTextureFilterMode();
}
#ifdef __MOBILE__ // Default to Nearest mipmap
CUSTOM_CVARD(Int, gl_texture_filter, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
#else
CUSTOM_CVARD(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
#endif
CUSTOM_CVARD(Int, gl_texture_filter, 5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
{
if (self < 0 || self > 6) self=4;
if (self < 0 || self > 6) self=5;
screen->SetTextureFilterMode();
}