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change gl_texture_filter default to 5
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1 changed files with 2 additions and 6 deletions
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@ -120,13 +120,9 @@ CUSTOM_CVARD(Float, gl_texture_filter_anisotropic, 8.f, CVAR_ARCHIVE | CVAR_GLOB
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screen->SetTextureFilterMode();
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}
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#ifdef __MOBILE__ // Default to Nearest mipmap
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CUSTOM_CVARD(Int, gl_texture_filter, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
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#else
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CUSTOM_CVARD(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
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#endif
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CUSTOM_CVARD(Int, gl_texture_filter, 5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
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{
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if (self < 0 || self > 6) self=4;
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if (self < 0 || self > 6) self=5;
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screen->SetTextureFilterMode();
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}
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