Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.

git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-04-02 22:00:11 +00:00
parent 4b4994b99a
commit bb8ceefa95
5 changed files with 144 additions and 189 deletions

View file

@ -71,7 +71,7 @@ static char *textptr;
int32_t g_errorCnt,g_warningCnt;
extern int32_t g_maxSoundPos;
extern int32_t g_highestSoundIdx;
#if !defined LUNATIC
static char *C_GetLabelType(int32_t type)
@ -2516,8 +2516,8 @@ void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5])
snd->m |= SF_ONEINST_INTERNAL;
snd->vo = args[4];
if (sndidx > g_maxSoundPos)
g_maxSoundPos = sndidx;
if (sndidx > g_highestSoundIdx)
g_highestSoundIdx = sndidx;
}
}
@ -6104,8 +6104,8 @@ repeatcase:
g_sounds[k].vo = *(g_scriptPtr-1);
g_scriptPtr -= 5;
if (k > g_maxSoundPos)
g_maxSoundPos = k;
if (k > g_highestSoundIdx)
g_highestSoundIdx = k;
if (k >= 0 && k < MAXSOUNDS && g_dynamicSoundMapping && j >= 0 && (labeltype[j] & LABEL_DEFINE))
G_ProcessDynamicSoundMapping(label+(j<<6),k);

View file

@ -270,50 +270,6 @@ static void G_PrecacheSprites(void)
for (i=0; i<=60; i++) tloadtile(i,1);
}
// FIXME: this function is a piece of shit, needs specific sounds listed
static int32_t G_CacheSound(uint32_t num)
{
if (num >= MAXSOUNDS || !ud.config.SoundToggle) return 0;
if (EDUKE32_PREDICT_FALSE(!g_sounds[num].filename)) return 0;
int32_t fp = S_OpenAudio(g_sounds[num].filename, g_loadFromGroupOnly, 0);
if (EDUKE32_PREDICT_FALSE(fp == -1))
{
// OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
int32_t l = kfilelength(fp);
g_sounds[num].soundsiz = l;
if ((ud.level_number == 0 && ud.volume_number == 0 && (num == 189 || num == 232 || num == 99 || num == 233 || num == 17)) ||
(l < 12288))
{
g_soundlocks[num] = 199;
allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_soundlocks[num]);
if (g_sounds[num].ptr != NULL)
kread(fp, g_sounds[num].ptr , l);
}
kclose(fp);
return 1;
}
static void G_PrecacheSounds(void)
{
int32_t i, j = 0;
for (i=MAXSOUNDS-1; i>=0; i--)
if (g_sounds[i].ptr == 0)
{
j++;
if ((j&7) == 0)
G_HandleAsync();
G_CacheSound(i);
}
}
static void G_DoLoadScreen(const char *statustext, int32_t percent)
{
int32_t i=0,j;
@ -431,7 +387,7 @@ void G_CacheMapData(void)
starttime = getticks();
G_PrecacheSounds();
S_PrecacheSounds();
G_PrecacheSprites();
for (i=0; i<numwalls; i++)

View file

@ -757,7 +757,7 @@ static void G_ShowCacheLocks(void)
return;
k = 18;
for (i=0; i<=g_maxSoundPos; i++)
for (i=0; i<=g_highestSoundIdx; i++)
if (g_sounds[i].num > 0)
{
int32_t j, n=g_sounds[i].num;
@ -768,7 +768,7 @@ static void G_ShowCacheLocks(void)
break;
Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j,
g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow);
g_sounds[i].instances[j].voice, g_sounds[i].instances[j].spriteNum);
printext256(240, k, COLOR_WHITE, -1, tempbuf, 0);
k += 9;

View file

@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define DQSIZE 128
int32_t g_numEnvSoundsPlaying, g_maxSoundPos = 0;
int32_t g_numEnvSoundsPlaying, g_highestSoundIdx = 0;
static int32_t MusicIsWaveform = 0;
static char *MusicPtr = NULL;
@ -57,20 +57,22 @@ void S_SoundStartup(void)
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (bssize_t i=0; i<g_maxSoundPos; ++i)
for (bssize_t i=0; i<g_highestSoundIdx; ++i)
{
for (bssize_t j = 0; j<MAXSOUNDINSTANCES; ++j)
{
g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0;
g_sounds[i].SoundOwner[j].ow = -1;
g_sounds[i].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[i].SoundOwner[j].clock = 0;
g_sounds[i].num = 0;
g_sounds[i].instances[j].voice = 0;
g_sounds[i].instances[j].spriteNum = -1;
g_sounds[i].instances[j].sndist = UINT16_MAX;
g_sounds[i].instances[j].clock = 0;
}
g_soundlocks[i] = 199;
}
S_PrecacheSounds();
FX_SetVolume(ud.config.MasterVolume);
S_MusicVolume(MASTER_VOLUME(ud.config.MusicVolume));
@ -139,12 +141,12 @@ void S_PauseSounds(int32_t onf)
SoundPaused = onf;
for (bssize_t i=0; i<g_maxSoundPos; ++i)
for (bssize_t i=0; i<g_highestSoundIdx; ++i)
{
for (bssize_t j = 0; j<MAXSOUNDINSTANCES; ++j)
{
if (g_sounds[i].SoundOwner[j].voice > 0)
FX_PauseVoice(g_sounds[i].SoundOwner[j].voice, onf);
if (g_sounds[i].instances[j].voice > 0)
FX_PauseVoice(g_sounds[i].instances[j].voice, onf);
}
}
}
@ -240,7 +242,7 @@ static int32_t S_PlayMusic(const char *fn)
MusicIsWaveform = 0;
ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = MyMusicPtr;
MusicPtr = MyMusicPtr;
g_musicSize = MyMusicSize;
}
else
@ -261,10 +263,10 @@ static int32_t S_PlayMusic(const char *fn)
MUSIC_StopSong();
MusicVoice = MyMusicVoice;
MusicVoice = MyMusicVoice;
MusicIsWaveform = 1;
ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = MyMusicPtr;
MusicPtr = MyMusicPtr;
g_musicSize = MyMusicSize;
}
@ -419,7 +421,7 @@ void S_Cleanup(void)
num = (num - j) / MAXSOUNDINSTANCES;
int32_t i = g_sounds[num].SoundOwner[j].ow;
int32_t i = g_sounds[num].instances[j].spriteNum;
if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES))
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
@ -432,10 +434,10 @@ void S_Cleanup(void)
if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER
actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
g_sounds[num].instances[j].spriteNum = -1;
g_sounds[num].instances[j].voice = 0;
g_sounds[num].instances[j].sndist = UINT16_MAX;
g_sounds[num].instances[j].clock = 0;
g_soundlocks[num]--;
}
@ -445,16 +447,11 @@ void S_Cleanup(void)
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
if (num > (unsigned)g_maxSoundPos || !ud.config.SoundToggle ) return 0;
if (EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
if (num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
return 0;
}
int32_t fp = S_OpenAudio(g_sounds[num].filename, g_loadFromGroupOnly, 0);
if (EDUKE32_PREDICT_FALSE(fp == -1))
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
@ -471,6 +468,18 @@ int32_t S_LoadSound(uint32_t num)
return l;
}
void S_PrecacheSounds(void)
{
for (int32_t i = 0, j = 0; i < g_highestSoundIdx; ++i)
if (g_sounds[i].ptr == 0)
{
j++;
if ((j&7) == 0)
G_HandleAsync();
S_LoadSound(i);
}
}
static inline int32_t S_GetPitch(int32_t num)
{
@ -482,16 +491,16 @@ static int32_t S_TakeSlot(int32_t num)
{
S_Cleanup();
uint32_t dist = 0, clock = UINT32_MAX;
uint16_t dist = 0, clock = 0;
int32_t i = 0, j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
while (j < MAXSOUNDINSTANCES && g_sounds[num].instances[j].voice > 0)
{
if (g_sounds[num].SoundOwner[j].sndist > dist ||
(g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock))
if (g_sounds[num].instances[j].sndist > dist ||
(g_sounds[num].instances[j].sndist == dist && g_sounds[num].instances[j].clock > clock))
{
clock = g_sounds[num].SoundOwner[j].clock;
dist = g_sounds[num].SoundOwner[j].sndist;
clock = g_sounds[num].instances[j].clock;
dist = g_sounds[num].instances[j].sndist;
i = j;
}
@ -501,8 +510,8 @@ static int32_t S_TakeSlot(int32_t num)
if (j != MAXSOUNDINSTANCES)
return j;
if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
FX_StopSound(g_sounds[num].SoundOwner[i].voice);
if (FX_SoundActive(g_sounds[num].instances[i].voice))
FX_StopSound(g_sounds[num].instances[i].voice);
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
@ -516,7 +525,7 @@ static int32_t S_GetSlot(int32_t num)
{
int32_t j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
while (j < MAXSOUNDINSTANCES && g_sounds[num].instances[j].voice > 0)
j++;
return j == MAXSOUNDINSTANCES ? S_TakeSlot(num) : j;
@ -608,24 +617,25 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
num = j;
int const sndNum = j;
const DukePlayer_t *const myps = g_player[myconnectindex].ps;
if ((unsigned)num > (unsigned)g_maxSoundPos || ((g_sounds[num].m & SF_ADULT) && ud.lockout) ||
!ud.config.SoundToggle || (unsigned)i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[num].pr) ||
if ((unsigned) sndNum > (unsigned) g_highestSoundIdx || ((g_sounds[sndNum].m & SF_ADULT) && ud.lockout) ||
!ud.config.SoundToggle || (unsigned) i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[sndNum].pr) ||
(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU))
return -1;
sound_t &snd = g_sounds[sndNum];
int32_t voice;
if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound
if (snd.m & SF_DTAG) // Duke-Tag sound
{
if ((voice = S_PlaySound(num)) <= FX_Ok)
if ((voice = S_PlaySound(sndNum)) <= FX_Ok)
return -1;
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
while (j < MAXSOUNDINSTANCES && snd.instances[j].voice != voice)
j++;
if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
@ -634,13 +644,13 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
return -1;
}
g_sounds[num].SoundOwner[j].ow = i;
snd.instances[j].spriteNum = i;
return voice;
}
// Duke talk
if (g_sounds[num].m & SF_TALK)
if (snd.m & SF_TALK)
{
if ((g_netServer || ud.multimode > 1) && PN(i) == APLAYER && P_Get(i) != screenpeek) // other player sound
{
@ -651,14 +661,14 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
return -1;
// don't play if any Duke talk sounds are already playing
for (j=0; j<g_maxSoundPos; ++j)
for (j=0; j<g_highestSoundIdx; ++j)
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
return -1;
}
int32_t sndist, sndang;
int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
int32_t pitch = S_GetPitch(num);
int32_t explosionp = S_CalcDistAndAng(i, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
int32_t pitch = S_GetPitch(sndNum);
const DukePlayer_t *peekps = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
@ -667,7 +677,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
// splitscreen HACK
if (g_player[1].ps->i == i)
peekps = g_player[1].ps;
}
}
#endif
if (peekps->sound_pitch)
@ -680,74 +690,65 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
}
else
{
if (sndist > 32767 && PN(i) != MUSICANDSFX && (g_sounds[num].m & (SF_LOOP|SF_MSFX)) == 0)
if (sndist > 32767 && PN(i) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0)
return -1;
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER
&& (g_sounds[num].m & SF_TALK) == 0)
&& (snd.m & SF_TALK) == 0)
pitch = -768;
}
if (g_sounds[num].num > 0 && PN(i) != MUSICANDSFX)
S_StopEnvSound(num, i);
if (snd.num > 0 && PN(i) != MUSICANDSFX)
S_StopEnvSound(sndNum, i);
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
if (snd.ptr == 0)
return -1;
else if (g_soundlocks[sndNum] < 200)
g_soundlocks[sndNum] = 200;
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
g_soundlocks[sndNum]++;
j = S_GetSlot(num);
int const sndSlot = S_GetSlot(sndNum);
if (j >= MAXSOUNDINSTANCES)
if (sndSlot >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
g_soundlocks[sndNum]--;
return -1;
}
const int32_t repeatp = (snd.m & SF_LOOP);
const int32_t ambsfxp = S_IsAmbientSFX(i);
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
{
const int32_t repeatp = (g_sounds[num].m & SF_LOOP);
const int32_t ambsfxp = S_IsAmbientSFX(i);
g_soundlocks[sndNum]--;
return -1;
}
if (repeatp && (g_sounds[num].m & SF_ONEINST_INTERNAL) && g_sounds[num].num > 0)
{
g_soundlocks[num]--;
return -1;
}
if (repeatp && !ambsfxp)
{
voice = FX_Play(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch, FX_VOLUME(sndist>>6), FX_VOLUME(sndist>>6), 0, // XXX: why is 'right' 0?
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
else
{
// Ambient MUSICANDSFX always start playing using the 3D routines!
voice = FX_Play3D(g_sounds[num].ptr, g_sounds[num].soundsiz,
repeatp ? FX_LOOP : FX_ONESHOT,
pitch, sndang>>4, FX_VOLUME(sndist>>6),
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
if (repeatp && !ambsfxp)
{
voice = FX_Play(snd.ptr, snd.soundsiz, 0, -1, pitch, FX_VOLUME(sndist >> 6), FX_VOLUME(sndist >> 6),
0, // XXX: why is 'right' 0?
snd.pr, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
}
else
{
// Ambient MUSICANDSFX always start playing using the 3D routines!
voice = FX_Play3D(snd.ptr, snd.soundsiz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4,
FX_VOLUME(sndist >> 6), snd.pr, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
}
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
g_soundlocks[sndNum]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = i;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = sndist>>6;
g_sounds[num].SoundOwner[j].clock = totalclock;
snd.num++;
snd.instances[sndSlot].spriteNum = i;
snd.instances[sndSlot].voice = voice;
snd.instances[sndSlot].sndist = sndist >> 6;
snd.instances[sndSlot].clock = 0;
return voice;
}
@ -766,7 +767,7 @@ int32_t S_PlaySound(int32_t num)
if (!ud.config.SoundToggle) return -1;
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL)))
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || (g_sounds[num].filename == NULL)))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
@ -778,14 +779,12 @@ int32_t S_PlaySound(int32_t num)
pitch = S_GetPitch(num);
if (g_sounds[num].ptr == NULL && !S_LoadSound(num))
if (g_sounds[num].ptr == NULL)
return -1;
else if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
g_soundlocks[num]++;
j = S_GetSlot(num);
@ -811,16 +810,16 @@ int32_t S_PlaySound(int32_t num)
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME;
g_sounds[num].SoundOwner[j].clock = totalclock;
g_sounds[num].instances[j].spriteNum = -1;
g_sounds[num].instances[j].voice = voice;
g_sounds[num].instances[j].sndist = 255-LOUDESTVOLUME;
g_sounds[num].instances[j].clock = 0;
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return -1;
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx)) return -1;
return (unsigned)i >= MAXSPRITES ? S_PlaySound(num) :
S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
@ -829,7 +828,7 @@ int32_t A_PlaySound(uint32_t num, int32_t i)
void S_StopEnvSound(int32_t num, int32_t i)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos) || g_sounds[num].num <= 0)
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx) || g_sounds[num].num <= 0)
return;
int32_t j;
@ -838,13 +837,13 @@ void S_StopEnvSound(int32_t num, int32_t i)
{
for (j=0; j<MAXSOUNDINSTANCES; ++j)
{
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
if ((i == -1 && g_sounds[num].instances[j].voice > FX_Ok) || (i != -1 && g_sounds[num].instances[j].spriteNum == i))
{
if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok))
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok)
if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].instances[j].voice <= FX_Ok))
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].instances[j].voice, num, j);
else if (g_sounds[num].instances[j].voice > FX_Ok)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
FX_StopSound(g_sounds[num].instances[j].voice);
S_Cleanup();
break;
}
@ -863,14 +862,14 @@ void S_StopAllSounds(void)
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
{
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
if ((unsigned)num > (unsigned)g_highestSoundIdx || g_sounds[num].num <= 0)
return;
for (int j=0; j<MAXSOUNDINSTANCES; ++j)
{
int const voice = g_sounds[num].SoundOwner[j].voice;
int const voice = g_sounds[num].instances[j].voice;
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].instances[j].spriteNum == i))
{
if (EDUKE32_PREDICT_FALSE(i >= 0 && voice <= FX_Ok))
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
@ -906,16 +905,16 @@ void S_Update(void)
ca = sprite[ud.camerasprite].ang;
}
int32_t num = g_maxSoundPos;
int32_t num = g_highestSoundIdx;
do
{
for (bssize_t k=0; k<MAXSOUNDINSTANCES; ++k)
{
int32_t i = g_sounds[num].SoundOwner[k].ow;
int32_t i = g_sounds[num].instances[k].spriteNum;
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok ||
!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].instances[k].voice <= FX_Ok ||
!FX_SoundActive(g_sounds[num].instances[k].voice))
continue;
int32_t sndist, sndang;
@ -926,8 +925,9 @@ void S_Update(void)
g_numEnvSoundsPlaying++;
// AMBIENT_SOUND
FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, FX_VOLUME(sndist>>6));
g_sounds[num].SoundOwner[k].sndist = sndist>>6;
FX_Pan3D(g_sounds[num].instances[k].voice, sndang>>4, FX_VOLUME(sndist>>6));
g_sounds[num].instances[k].sndist = sndist>>6;
g_sounds[num].instances[k].clock++;
}
}
while (num--);
@ -946,7 +946,7 @@ void S_Callback(uint32_t num)
void S_ClearSoundLocks(void)
{
int32_t i;
int32_t const msp = g_maxSoundPos;
int32_t const msp = g_highestSoundIdx;
for (i = 0; i < 11; ++i)
if (rts_lumplockbyte[i] >= 200)
@ -955,17 +955,16 @@ void S_ClearSoundLocks(void)
for (i = 0; i < msp; ++i)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx)) return 0;
if (g_sounds[num].num > 0 && i >= 0)
{
for (bssize_t j=0; j<MAXSOUNDINSTANCES; ++j)
if (g_sounds[num].SoundOwner[j].ow == i)
if (g_sounds[num].instances[j].spriteNum == i)
return 1;
}
@ -975,13 +974,13 @@ int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
// Check if actor <i> is playing any sound.
int32_t A_CheckAnySoundPlaying(int32_t i)
{
int32_t const msp = g_maxSoundPos;
int32_t const msp = g_highestSoundIdx;
int32_t k;
for (bssize_t j=0; j<msp; ++j)
{
for (k=0; k<MAXSOUNDINSTANCES; ++k)
if (g_sounds[j].SoundOwner[k].ow == i)
if (g_sounds[j].instances[k].spriteNum == i)
return 1;
}
@ -990,6 +989,6 @@ int32_t A_CheckAnySoundPlaying(int32_t i)
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx)) return 0;
return (i == -1) ? (g_soundlocks[num] > 200) : g_sounds[num].num;
}

View file

@ -60,26 +60,25 @@ int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, st
typedef struct
{
int16_t ow;
int16_t voice;
uint32_t sndist;
uint32_t clock;
} SOUNDOWNER;
int16_t spriteNum;
int16_t voice;
uint16_t sndist;
uint16_t clock;
} sndinst_t;
typedef struct
{
char *filename, *ptr; // 8b/16b
int32_t length, num, soundsiz; // 12b
SOUNDOWNER SoundOwner[MAXSOUNDINSTANCES]; // 64b
int16_t ps,pe,vo; // 6b
char pr,m; // 2b
char * filename, *ptr; // 8b/16b
int32_t length, num, soundsiz; // 12b
sndinst_t instances[MAXSOUNDINSTANCES]; // 64b
int16_t ps, pe, vo; // 6b
char pr, m; // 2b
} sound_t;
extern char g_soundlocks[MAXSOUNDS];
extern sound_t g_sounds[MAXSOUNDS];
extern int32_t g_skillSoundVoice;
extern int32_t g_numEnvSoundsPlaying,g_maxSoundPos;
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
int32_t A_CheckSoundPlaying(int32_t i,int32_t num);
int32_t A_PlaySound(uint32_t num,int32_t i);
@ -89,6 +88,7 @@ int32_t S_CheckSoundPlaying(int32_t i,int32_t num);
void S_Cleanup(void);
void S_ClearSoundLocks(void);
int32_t S_LoadSound(uint32_t num);
void S_PrecacheSounds(void);
void S_MenuSound(void);
void S_MusicShutdown(void);
void S_MusicStartup(void);