- RR: Pitch-adjusted velocity for shootstuff() when free-aiming.

This commit is contained in:
Mitchell Richters 2022-10-11 12:34:30 +11:00
parent 7941f3cde3
commit b9bd02299a

View file

@ -511,7 +511,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
}
else
{
zvel = ps[p].horizon.sum().Tan() * 49.;
setFreeAimVelocity(vel, zvel, ps[p].horizon.sum(), 49.);
}
}
else