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- Spawn*flames
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parent
e56b055e2e
commit
b863901037
1 changed files with 12 additions and 25 deletions
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@ -85,7 +85,7 @@ short GenericQueueHead=0;
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DSWActor* GenericQueue[MAX_GENERIC_QUEUE];
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short LoWangsQueueHead=0;
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DSWActor* LoWangsQueue[MAX_LOWANGS_QUEUE];
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int SpawnBreakStaticFlames(short);
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void SpawnBreakStaticFlames(DSWActor* actor);
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bool GlobalSkipZrange = false;
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@ -4719,7 +4719,7 @@ DoBreakFlames(DSWActor* actor)
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if (u->WaitTics + MISSILEMOVETICS > 4 * 120)
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{
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SpawnBreakStaticFlames(SpriteNum);
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SpawnBreakStaticFlames(actor);
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}
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}
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}
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@ -10618,10 +10618,8 @@ int SpawnBreakFlames(DSWActor* actor)
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USERp u = actor->u();
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SPRITEp np;
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USERp nu;
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short New;
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New = SpawnSprite(STAT_MISSILE, FIREBALL_FLAMES+1, s_BreakFlames, sp->sectnum, sp->x, sp->y, sp->z, sp->ang, 0);
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auto actorNew = &swActors[New];
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auto actorNew = SpawnActor(STAT_MISSILE, FIREBALL_FLAMES+1, s_BreakFlames, sp->sectnum, sp->x, sp->y, sp->z, sp->ang, 0);
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np = &actorNew->s();
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nu = actorNew->u();
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@ -10646,25 +10644,23 @@ int SpawnBreakFlames(DSWActor* actor)
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nu->jump_speed = 0;
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DoBeginJump(actorNew);
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PlaySound(DIGI_FIRE1,np,v3df_dontpan|v3df_doppler);
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PlaySound(DIGI_FIRE1,actorNew,v3df_dontpan|v3df_doppler);
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return New;
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return 0;
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}
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int
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SpawnBreakStaticFlames(int16_t SpriteNum)
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void SpawnBreakStaticFlames(DSWActor* actor)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = &actor->s();
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USERp u = actor->u();
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SPRITEp np;
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USERp nu;
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short New;
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New = SpawnSprite(STAT_STATIC_FIRE, FIREBALL_FLAMES, nullptr, sp->sectnum,
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auto actorNew = SpawnActor(STAT_STATIC_FIRE, FIREBALL_FLAMES, nullptr, sp->sectnum,
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sp->x, sp->y, sp->z, sp->ang, 0);
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np = &sprite[New];
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nu = User[New].Data();
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np = &actorNew->s();
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nu = actorNew->u();
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if (RandomRange(1000) > 500)
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np->picnum = 3143;
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@ -10673,27 +10669,18 @@ SpawnBreakStaticFlames(int16_t SpriteNum)
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np->hitag = LUMINOUS; //Always full brightness
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//np->xrepeat = 64;
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//np->yrepeat = 64;
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np->xrepeat = 32;
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np->yrepeat = 32;
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//nu->Counter = 48; // max flame size
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np->shade = -40;
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np->pal = nu->spal = u->spal;
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//SET(np->cstat, CSTAT_SPRITE_YCENTER);
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RESET(np->cstat, CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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nu->Radius = 200;
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nu->floor_dist = nu->ceiling_dist = 0;
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np->z = getflorzofslope(np->sectnum,np->x,np->y);
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PlaySound(DIGI_FIRE1,np,v3df_dontpan|v3df_doppler);
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return New;
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PlaySound(DIGI_FIRE1,actorNew,v3df_dontpan|v3df_doppler);
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}
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