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- SW: Pitch-adjusted velocity for InitSpellNapalm()
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@ -11984,7 +11984,7 @@ void InitSpellNapalm(PLAYER* pp)
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actor->spr.shade = -40;
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actor->spr.scale = DVector2(0.5, 0.5);
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actor->clipdist = 0;
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actor->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF;
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setFreeAimVelocity(actor->vel.X, actor->vel.Z, pp->horizon.horiz, HORIZ_MULTF);
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actor->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER);
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actor->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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actor->user.Flags2 |= (SPR2_BLUR_TAPER_FAST);
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