From b68ea8f84f8a8b4a768a61ace04aeb3f37583836 Mon Sep 17 00:00:00 2001 From: terminx Date: Fri, 4 Aug 2006 01:13:31 +0000 Subject: [PATCH] Fix for a bug with multiplayer demos causing the game to remain in a multiplayer mode after loading a single player savegame git-svn-id: https://svn.eduke32.com/eduke32@256 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/savegame.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/savegame.c b/polymer/eduke32/source/savegame.c index 48595f71d..21260eeed 100644 --- a/polymer/eduke32/source/savegame.c +++ b/polymer/eduke32/source/savegame.c @@ -133,7 +133,7 @@ int loadplayer(signed char spot) ready2send = 1; FTA(124,&ps[myconnectindex]); return 1; - } + } else ud.multimode = nump; if(numplayers > 1) {