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- commented out the time wasting level loading screen in Blood.
Now seriously, doing frequent screen updates here only make things worse!
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1 changed files with 2 additions and 0 deletions
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@ -411,6 +411,7 @@ void PreloadCache(void)
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if ((++cnt & 7) == 0)
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if ((++cnt & 7) == 0)
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gameHandleEvents();
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gameHandleEvents();
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#if 0
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
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{
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{
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int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
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int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
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@ -432,6 +433,7 @@ void PreloadCache(void)
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clock = totalclock;
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clock = totalclock;
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}
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}
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#endif
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}
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}
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}
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}
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memset(gotpic,0,sizeof(gotpic));
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memset(gotpic,0,sizeof(gotpic));
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