- commented out the time wasting level loading screen in Blood.

Now seriously, doing frequent screen updates here only make things worse!
This commit is contained in:
Christoph Oelckers 2020-01-02 23:35:29 +01:00
parent 3608a646e6
commit b549228d4d

View file

@ -411,6 +411,7 @@ void PreloadCache(void)
if ((++cnt & 7) == 0) if ((++cnt & 7) == 0)
gameHandleEvents(); gameHandleEvents();
#if 0
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2)) if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
{ {
int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount)); int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
@ -432,6 +433,7 @@ void PreloadCache(void)
clock = totalclock; clock = totalclock;
} }
#endif
} }
} }
memset(gotpic,0,sizeof(gotpic)); memset(gotpic,0,sizeof(gotpic));