- do not use properties to set the sprite fields, part 4.

Bowling stuff also needed fixing.
This commit is contained in:
Christoph Oelckers 2022-12-19 10:43:19 +01:00
parent 223481fd23
commit b48dad46f3

View file

@ -2,10 +2,6 @@ class RedneckBowlingPin : DukeActor
{
default
{
statnum STAT_ZOMBIEACTOR;
clipdist 12;
scaleX 0.359375;
scaleY 0.359375;
detail 0;
spriteset "BOWLINGPIN", "BOWLINGPIN1";
}
@ -13,6 +9,9 @@ class RedneckBowlingPin : DukeActor
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.clipdist = 12;
self.scale = (0.359375, 0.359375);
self.ChangeStat(STAT_ZOMBIEACTOR);
}
protected void DoTick(int type)
@ -115,11 +114,17 @@ class RedneckHenstand : RedneckBowlingPin
{
default
{
scaleY 0.234375;
spriteset "HENSTAND", "HENSTAND1";
detail 1;
}
override void Initialize()
{
Super.Initialize();
self.scale.Y = 234375;
}
override void Tick()
{
self.lotag--;
@ -138,14 +143,17 @@ class RedneckBowlingBall : RedneckBowlingPin
{
default
{
clipdist 17;
scaleX 0.171875;
scaleY 0.140625;
statnum STAT_ACTOR;
pic "BOWLINGBALL";
detail 2;
}
override void Initialize()
{
self.clipdist = 16;
self.scale = (0.171875, 0.140625);
self.ChangeStat(STAT_ACTOR);
}
override void Tick()
{
if (self.vel.X != 0)
@ -226,18 +234,13 @@ class RedneckBowlingBall : RedneckBowlingPin
class RedneckBowlingController : DukeActor
{
default
{
statnum STAT_BOWLING;
scaleX 0;
scaleY 0;
clipdist 0;
extra 0;
}
override void Initialize()
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
self.clipdist = 0;
self.extra = 0;
self.ChangeStat(STAT_BOWLING);
}
}