From b452f53ff2f23afa4f2a13d3985cf37d3bf8c833 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 6 May 2022 00:34:47 +0200 Subject: [PATCH] - stretch HUD flames in widescreen --- source/games/blood/src/hudsprites.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/hudsprites.cpp b/source/games/blood/src/hudsprites.cpp index abb46cf09..308503077 100644 --- a/source/games/blood/src/hudsprites.cpp +++ b/source/games/blood/src/hudsprites.cpp @@ -94,7 +94,7 @@ static void viewBurnTime(int gScale) { nScale = Scale(nScale, gScale, 600); } - hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, nTile, 0, 0, 0, 1); + hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, nTile, 0, 0, RS_STRETCH, 1); } }