- stretch HUD flames in widescreen

This commit is contained in:
Christoph Oelckers 2022-05-06 00:34:47 +02:00
parent c6f799dfff
commit b452f53ff2

View file

@ -94,7 +94,7 @@ static void viewBurnTime(int gScale)
{
nScale = Scale(nScale, gScale, 600);
}
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, nTile, 0, 0, 0, 1);
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, nTile, 0, 0, RS_STRETCH, 1);
}
}