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- silenced some warnings
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@ -5162,7 +5162,6 @@ int DoGet(DSWActor* actor)
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{
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PLAYER* pp;
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short pnum, key_num;
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int a,b,c;
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bool can_see;
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// For flag stuff
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@ -6209,7 +6208,6 @@ void SpriteControl(void)
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int32_t stat;
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short pnum, CloseToPlayer;
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PLAYER* pp;
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int tx, ty, tmin;
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short StateTics;
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SWStatIterator it(STAT_MISC);
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