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Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
git-svn-id: https://svn.eduke32.com/eduke32@1637 1a8010ca-5511-0410-912e-c29ae57300e0
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7a9216ce93
commit
b1ffbfda36
1 changed files with 19 additions and 4 deletions
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@ -1214,6 +1214,7 @@ void overheadeditor(void)
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walltype *wal;
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int32_t prefixarg = 0;
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hitdata_t hitinfo;
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int32_t resetsynctics = 0;
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//qsetmode640480();
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qsetmodeany(xdim2d,ydim2d);
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@ -1288,8 +1289,14 @@ void overheadeditor(void)
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keystatus[buildkeys[BK_MODE2D_3D]] = 0;
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while ((keystatus[buildkeys[BK_MODE2D_3D]]>>1) == 0)
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{
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if ((keystatus[buildkeys[BK_MOVEUP]] || (bstatus&(16|32)) || keystatus[buildkeys[BK_MOVEDOWN]]) == 0)
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{
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if ((keystatus[buildkeys[BK_MOVEUP]] || (bstatus/*&(16|32)*/) || keystatus[buildkeys[BK_MOVEDOWN]]) == 0)
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{
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idle_waitevent();
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// have synctics reset to 0 after we've slept to avoid zooming out to the max instantly
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resetsynctics = 1;
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}
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}
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if (handleevents())
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{
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@ -1300,6 +1307,13 @@ void overheadeditor(void)
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}
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}
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if (resetsynctics)
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{
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resetsynctics = 0;
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lockclock = totalclock;
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synctics = 0;
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}
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OSD_DispatchQueued();
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if (totalclock < 120*3)
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@ -2867,7 +2881,7 @@ SKIP:
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if ((keystatus[buildkeys[BK_MOVEUP]] || (bstatus&16)) && (zoom < 65536))
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{
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zoom += (synctics>>1)*(zoom>>3);
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zoom += synctics*(zoom>>4);
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if (zoom < 24) zoom += 2;
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if (bstatus&16 && (keystatus[0x38] || keystatus[0xb8]))
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{
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@ -2881,7 +2895,7 @@ SKIP:
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}
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if ((keystatus[buildkeys[BK_MOVEDOWN]] || (bstatus&32)) && (zoom > 8))
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{
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zoom -= (synctics>>1)*(zoom>>3);
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zoom -= synctics*(zoom>>4);
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if (bstatus&32 && (keystatus[0x38] || keystatus[0xb8]))
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{
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searchx = halfxdim16;
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@ -6688,6 +6702,7 @@ void test_map(int32_t mode)
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#endif
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printmessage16("Game process exited");
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initmouse();
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Bmemset(keystatus, 0, sizeof(keystatus));
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Bfree(fullparam);
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}
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