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- Blood: Re-organise QAVInterpProps
struct so that when statically declaring forcedinterpdata
, only the required value needs passing.
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parent
542f005565
commit
b1fa923f02
1 changed files with 3 additions and 3 deletions
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@ -49,8 +49,8 @@ using QAVPrevTileFinder = TILE_FRAME* (*)(FRAMEINFO* const thisFrame, FRAMEINFO*
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struct QAVInterpProps
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{
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int flags;
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QAVPrevTileFinder PrevTileFinder;
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int flags;
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TMap<int, TArray<int>> IgnoreData;
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bool CanInterpFrameTile(const int& nFrame, const int& i)
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@ -108,7 +108,7 @@ bool GameInterface::IsQAVInterpTypeValid(const FString& type)
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void GameInterface::AddQAVInterpProps(const int& res_id, const FString& interptype, const bool& loopable, const TMap<int, TArray<int>>& ignoredata)
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{
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qavInterpProps.Insert(res_id, { loopable ? kQAVIsLoopable : 0, qavGetInterpType(interptype), ignoredata });
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qavInterpProps.Insert(res_id, { qavGetInterpType(interptype), loopable ? kQAVIsLoopable : 0, ignoredata });
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}
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void GameInterface::RemoveQAVInterpProps(const int& res_id)
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@ -156,7 +156,7 @@ void DrawFrame(double x, double y, double z, double a, TILE_FRAME *pTile, int st
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}
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static QAVInterpProps forcedinterpdata{ 0, qavGetInterpType("picnum") };
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static QAVInterpProps forcedinterpdata{qavGetInterpType("picnum")};
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void QAV::Draw(double x, double y, int ticks, int stat, int shade, int palnum, bool to3dview, double const smoothratio)
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{
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