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Attempt to fix #647
I'm guessing the `nWalls < -1` is a typo, and it should have been `nWalls <= -1` all along. I decided to write `nWalls < 0` instead. I don't know if I broke anything with this commit, but hopefully everything else still works as intended.
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@ -163,7 +163,7 @@ void feebtag(const DVector3& pos, sectortype* pSector, DExhumedActor **nSprite,
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}
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nWalls--;
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if (nWalls < -1)
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if (nWalls < 0)
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return;
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pSector = startwall->nextSector();
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