From b13398c268b4ba6775ee1cbda92321a5fb911331 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@users.noreply.github.com> Date: Sun, 7 Nov 2021 08:46:15 +0100 Subject: [PATCH] - quick global wall[] replacements. --- source/games/duke/src/actors.cpp | 32 ++++++++++++++--------------- source/games/duke/src/player_d.cpp | 2 +- source/games/duke/src/player_r.cpp | 2 +- source/games/duke/src/premap_d.cpp | 2 +- source/games/duke/src/sectors.cpp | 2 +- source/games/duke/src/sectors_d.cpp | 8 ++++---- source/games/duke/src/sectors_r.cpp | 12 +++++------ 7 files changed, 30 insertions(+), 30 deletions(-) diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index 445873639..326d71991 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -331,14 +331,14 @@ void movecyclers(void) c->lotag += sect->extra; if (c->state) { - auto wal = &wall[sect->wallptr]; + auto wal = sect->firstWall(); for (int x = sect->wallnum; x > 0; x--, wal++) if (wal->hitag != 1) { wal->shade = j; if ((wal->cstat & CSTAT_WALL_BOTTOM_SWAP) && wal->nextwall >= 0) - wall[wal->nextwall].shade = j; + wal->nextWall()->shade = j; } sect->floorshade = sect->ceilingshade = j; @@ -3314,7 +3314,7 @@ void handle_se03(DDukeActor *actor) sc->ceilingshade = t[0]; sc->floorshade = t[0]; - auto wal = &wall[sc->wallptr]; + auto wal = sc->firstWall(); for (x = sc->wallnum; x > 0; x--, wal++) { @@ -3323,7 +3323,7 @@ void handle_se03(DDukeActor *actor) wal->shade = t[0]; if ((wal->cstat & 2) && wal->nextwall >= 0) { - wall[wal->nextwall].shade = wal->shade; + wal->nextWall()->shade = wal->shade; } } } @@ -3368,7 +3368,7 @@ void handle_se04(DDukeActor *actor) sc->floorshade = t[1]; sc->ceilingshade = t[1]; - auto wal = &wall[sc->wallptr]; + auto wal = sc->firstWall(); for (int x = sc->wallnum; x > 0; x--, wal++) { @@ -3379,7 +3379,7 @@ void handle_se04(DDukeActor *actor) { wal->shade = t[0]; if ((wal->cstat & 2) && wal->nextwall >= 0) - wall[wal->nextwall].shade = wal->shade; + wal->nextWall()->shade = wal->shade; } } @@ -3544,7 +3544,7 @@ void handle_se08(DDukeActor *actor, bool checkhitag1) auto sect = ac->getSector(); int m = ac->s->shade; - auto wal = &wall[sect->wallptr]; + auto wal = sect->firstWall(); for (int l = sect->wallnum; l > 0; l--, wal++) { @@ -3558,8 +3558,8 @@ void handle_se08(DDukeActor *actor, bool checkhitag1) wal->shade = ac->temp_data[2]; if (wal->nextwall >= 0) - if (wall[wal->nextwall].hitag != 1) - wall[wal->nextwall].shade = wal->shade; + if (wal->nextWall()->hitag != 1) + wal->nextWall()->shade = wal->shade; } } @@ -3718,7 +3718,7 @@ void handle_se12(DDukeActor *actor, int planeonly) sc->floorpal = 0; sc->ceilingpal = 0; - auto wal = &wall[sc->wallptr]; + auto wal = sc->firstWall(); for (int j = sc->wallnum; j > 0; j--, wal++) if (wal->hitag != 1) { @@ -3759,7 +3759,7 @@ void handle_se12(DDukeActor *actor, int planeonly) if (planeonly != 2) sc->floorshade -= 2; if (planeonly != 1) sc->ceilingshade -= 2; - auto wal = &wall[sc->wallptr]; + auto wal = sc->firstWall(); for (int j = sc->wallnum; j > 0; j--, wal++) if (wal->hitag != 1) { @@ -3833,7 +3833,7 @@ void handle_se13(DDukeActor* actor) if (s->ang == 512) { - auto wal = &wall[sc->wallptr]; + auto wal = sc->firstWall(); for (j = sc->wallnum; j > 0; j--, wal++) wal->shade = s->shade; @@ -4753,22 +4753,22 @@ void handle_se128(DDukeActor *actor) wal->cstat |= 16; if (wal->nextwall >= 0) { - wall[wal->nextwall].cstat &= (255 - 32); - wall[wal->nextwall].cstat |= 16; + wal->nextWall()->cstat &= (255 - 32); + wal->nextWall()->cstat |= 16; } } // else return; wal->overpicnum++; if (wal->nextwall >= 0) - wall[wal->nextwall].overpicnum++; + wal->nextWall()->overpicnum++; if (t[0] < t[1]) t[0]++; else { wal->cstat &= (128 + 32 + 8 + 4 + 2); if (wal->nextwall >= 0) - wall[wal->nextwall].cstat &= (128 + 32 + 8 + 4 + 2); + wal->nextWall()->cstat &= (128 + 32 + 8 + 4 + 2); deletesprite(actor); } } diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index e84c65b2d..4739dd318 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -487,7 +487,7 @@ static void shootweapon(DDukeActor *actor, int p, int sx, int sy, int sz, int sa return; } - if (wal->hitag != 0 || (wal->nextwall >= 0 && wall[wal->nextwall].hitag != 0)) + if (wal->hitag != 0 || (wal->nextwall >= 0 && wal->nextWall()->hitag != 0)) goto SKIPBULLETHOLE; if (hitsect >= 0 && sector[hitsect].lotag == 0) diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 26d4af874..e165d800a 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -387,7 +387,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa return; } - if (wal->hitag != 0 || (wal->nextwall >= 0 && wall[wal->nextwall].hitag != 0)) + if (wal->hitag != 0 || (wal->nextwall >= 0 && wal->nextWall()->hitag != 0)) goto SKIPBULLETHOLE; if (hitsect >= 0 && sector[hitsect].lotag == 0) diff --git a/source/games/duke/src/premap_d.cpp b/source/games/duke/src/premap_d.cpp index fb10b6f5d..9f23e701f 100644 --- a/source/games/duke/src/premap_d.cpp +++ b/source/games/duke/src/premap_d.cpp @@ -426,7 +426,7 @@ void prelevel_d(int g) else wal->cstat |= 85 + 256; if (wal->lotag && wal->nextwall >= 0) - wall[wal->nextwall].lotag = wal->lotag; + wal->nextWall()->lotag = wal->lotag; case BIGFORCE: diff --git a/source/games/duke/src/sectors.cpp b/source/games/duke/src/sectors.cpp index b9ac18651..c51f332b7 100644 --- a/source/games/duke/src/sectors.cpp +++ b/source/games/duke/src/sectors.cpp @@ -1091,7 +1091,7 @@ void operateactivators(int low, int plnum) p->state = !p->state; sect->floorshade = sect->ceilingshade = (int8_t)p->shade2; - wal = &wall[sect->wallptr]; + wal = sect->firstWall(); for (j = sect->wallnum; j > 0; j--, wal++) wal->shade = (int8_t)p->shade2; } diff --git a/source/games/duke/src/sectors_d.cpp b/source/games/duke/src/sectors_d.cpp index 7d768e1c5..e0d65ef33 100644 --- a/source/games/duke/src/sectors_d.cpp +++ b/source/games/duke/src/sectors_d.cpp @@ -701,8 +701,8 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw wal->cstat &= 65535 - 65; if (wal->nextwall >= 0) { - wall[wal->nextwall].overpicnum = FANSPRITEBROKE; - wall[wal->nextwall].cstat &= 65535 - 65; + wal->nextWall()->overpicnum = FANSPRITEBROKE; + wal->nextWall()->cstat &= 65535 - 65; } S_PlayActorSound(VENT_BUST, spr); S_PlayActorSound(GLASS_BREAKING, spr); @@ -716,7 +716,7 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw wal->cstat = 0; if (wal->nextwall >= 0) - wall[wal->nextwall].cstat = 0; + wal->nextWall()->cstat = 0; auto spawned = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].angle.ang.asbuild(), 0, 0, spr, 3); spawned->s->lotag = 128; @@ -730,7 +730,7 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw lotsofcolourglass(spr, dawallnum, 80); wal->cstat = 0; if (wal->nextwall >= 0) - wall[wal->nextwall].cstat = 0; + wal->nextWall()->cstat = 0; S_PlayActorSound(VENT_BUST, spr); S_PlayActorSound(GLASS_BREAKING, spr); return; diff --git a/source/games/duke/src/sectors_r.cpp b/source/games/duke/src/sectors_r.cpp index 0ae2739b6..6bb4bc194 100644 --- a/source/games/duke/src/sectors_r.cpp +++ b/source/games/duke/src/sectors_r.cpp @@ -1015,8 +1015,8 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw wal->cstat &= 65535 - 65; if (wal->nextwall >= 0) { - wall[wal->nextwall].overpicnum = FANSPRITEBROKE; - wall[wal->nextwall].cstat &= 65535 - 65; + wal->nextWall()->overpicnum = FANSPRITEBROKE; + wal->nextWall()->cstat &= 65535 - 65; } S_PlayActorSound(VENT_BUST, spr); S_PlayActorSound(GLASS_BREAKING, spr); @@ -1030,7 +1030,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw wal->cstat = 0; if (wal->nextwall >= 0) - wall[wal->nextwall].cstat = 0; + wal->nextWall()->cstat = 0; auto spawned = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].angle.ang.asbuild(), 0, 0, spr, 3); spawned->s->lotag = 128; @@ -1047,7 +1047,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw wal->cstat = 0; if (wal->nextwall >= 0) - wall[wal->nextwall].cstat = 0; + wal->nextWall()->cstat = 0; auto spawned = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].angle.ang.asbuild(), 0, 0, spr, 3); spawned->s->lotag = 128; @@ -1061,7 +1061,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw lotsofcolourglass(spr, dawallnum, 80); wal->cstat = 0; if (wal->nextwall >= 0) - wall[wal->nextwall].cstat = 0; + wal->nextWall()->cstat = 0; S_PlayActorSound(VENT_BUST, spr); S_PlayActorSound(GLASS_BREAKING, spr); return; @@ -1080,7 +1080,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw int sect; int unk = 0; int startwall, endwall; - sect = wall[wal->nextwall].nextsector; + sect = wal->nextWall()->nextsector; DukeSectIterator it(sect); while (auto act = it.Next()) {