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- SW: Fix tank track velocity.
* Originating from 8efe6f638b
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* Velocity was correctly floatified initially but because it was unwrapped, it never got adjusted for Q28.4 later on.
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@ -2318,7 +2318,7 @@ void DoTankTreads(PLAYER* pp)
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if (Prediction)
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return;
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int vel = int(pp->vect.Length() * 1024);
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double vel = pp->vect.Length() * 64;
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double dot = pp->vect.dot(pp->actor->spr.Angles.Yaw.ToVector());
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if (dot < 0)
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reverse = true;
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